DrawModes.hh

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
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00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 8638 $                                                       *
00038  *   $Author: kremer $                                                      *
00039  *   $Date: 2010-03-02 13:53:02 +0100 (Di, 02. Mär 2010) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  CLASS DrawModes
00049 //
00050 //=============================================================================
00051 
00052 #ifndef ACG_DRAWMODES_HH
00053 #define ACG_DRAWMODES_HH
00054 
00055 
00056 //== FORWARD DECLARATIONS =====================================================
00057 
00058 
00059 namespace ACG 
00060 {
00061   namespace SceneGraph 
00062   {
00063     class BaseNode;
00064   }
00065 }
00066 
00067 
00068 //== INCLUDES =================================================================
00069 
00070 #include <string>
00071 #include <vector>
00072 #include "../Config/ACGDefines.hh"
00073 #include <bitset>
00074 
00075 // Avoid compiler warning in MSC
00076 #if defined (_MSC_VER)
00077 #   pragma warning (disable:4251)
00078 #endif
00079 
00080 //== NAMESPACES ===============================================================
00081 
00082 
00083 namespace ACG {
00084 namespace SceneGraph {
00085 
00091 namespace DrawModes {
00092 
00093   typedef std::bitset<64> ModeFlagSet;
00094 
00095   class ACGDLLEXPORT DrawMode {
00096     public:
00097       
00098       DrawMode(); 
00099       
00109       DrawMode(unsigned int _index); 
00110       
00116       DrawMode( ModeFlagSet _flags );
00117       
00118       bool operator==(const DrawMode& _mode) const;
00119       
00120       DrawMode operator&(const DrawMode& _mode);
00121       
00122       DrawMode& operator++();
00123       
00124       DrawMode& operator|=( const DrawMode& _mode2  );
00125       
00126       DrawMode& operator&=( const DrawMode& _mode2  );
00127       
00128       bool operator!=( const DrawMode& _mode2  ) const;
00129       
00130       DrawMode operator|( const DrawMode& _mode2  ) const;
00131       
00132       DrawMode operator^( const DrawMode& _mode2  ) const;
00133       
00134       DrawMode operator~( ) const;
00135       
00141       unsigned int getIndex();
00142       
00147       std::string description();
00148       
00153       bool isAtomic();
00154       
00157       bool containsAtomicDrawMode( DrawMode _atomicDrawMode );
00158       
00164       std::vector< DrawMode > getAtomicDrawModes();
00165       
00169       unsigned int maxModes();
00170       
00171       operator bool();
00172       
00173     private:
00174       ModeFlagSet modeFlags_;
00175   };
00176   
00177   
00179   DrawMode const NONE           = ModeFlagSet(0);
00181   DrawMode const DEFAULT        = ModeFlagSet(1);
00182   
00183   //======================================================================
00184   //  Point Based Rendering Modes
00185   //======================================================================
00187   DrawMode const POINTS         = ModeFlagSet(1) << 1;
00189   DrawMode const POINTS_COLORED = ModeFlagSet(1) << 2;
00191   DrawMode const POINTS_SHADED  = ModeFlagSet(1) << 3;
00192   
00193   //======================================================================
00194   //  Edge Based Rendering Modes
00195   //======================================================================
00197   DrawMode const EDGES          = ModeFlagSet(1) << 4;
00198   
00200   DrawMode const WIREFRAME      = ModeFlagSet(1) << 5;
00201   
00202   //======================================================================
00203   //  Face Based Rendering Modes
00204   //======================================================================  
00205   DrawMode const FACES          = ModeFlagSet(1) << 6;
00206 
00207 
00208 
00210   DrawMode const HIDDENLINE     = ModeFlagSet(1) << 7;
00212   DrawMode const SOLID_FLAT_SHADED = ModeFlagSet(1) << 8;
00214   DrawMode const SOLID_SMOOTH_SHADED = ModeFlagSet(1) << 9;
00216   DrawMode const SOLID_PHONG_SHADED = ModeFlagSet(1) << 10;
00218   DrawMode const SOLID_FACES_COLORED = ModeFlagSet(1) << 11;
00220   DrawMode const SOLID_POINTS_COLORED = ModeFlagSet(1) << 12;
00222   DrawMode const SOLID_ENV_MAPPED = ModeFlagSet(1) << 13;
00224   DrawMode const SOLID_TEXTURED = ModeFlagSet(1) << 14;
00226   DrawMode const SOLID_TEXTURED_SHADED = ModeFlagSet(1) << 15;
00228   DrawMode const SOLID_1DTEXTURED = ModeFlagSet(1) << 16;
00230   DrawMode const SOLID_1DTEXTURED_SHADED = ModeFlagSet(1) << 17;
00232   DrawMode const SOLID_3DTEXTURED = ModeFlagSet(1) << 18;
00234   DrawMode const SOLID_3DTEXTURED_SHADED = ModeFlagSet(1) << 19;
00236   DrawMode const SOLID_FACES_COLORED_FLAT_SHADED = ModeFlagSet(1) << 20;
00238   DrawMode const SOLID_2DTEXTURED_FACE = ModeFlagSet(1) << 21;
00240   DrawMode const SOLID_2DTEXTURED_FACE_SHADED = ModeFlagSet(1) << 22;
00243   DrawMode const SOLID_SHADER = ModeFlagSet(1) << 23;
00245   DrawMode const UNUSED = ModeFlagSet(1) << 24;
00246   
00247 
00248   //=======================================================================
00249   // Non Member Functions
00250   //=======================================================================
00251   
00255   ACGDLLEXPORT 
00256   void initializeDefaultDrawModes( void );
00257 
00263   ACGDLLEXPORT 
00264   bool addDrawMode( const std::string & _name, DrawMode & _newId );
00265 
00270   ACGDLLEXPORT 
00271   bool getDrawMode( const std::string & _name, DrawMode & _Id  );
00272   
00276   ACGDLLEXPORT   
00277   bool drawModeExists(const std::string & _name);
00278   
00281   ACGDLLEXPORT 
00282   DrawMode getDrawModeFromIndex( unsigned int _index );
00283 
00284 //=============================================================================
00285 } // namespace DrawModes
00286 } // namespace SceneGraph
00287 } // namespace ACG
00288 //=============================================================================
00289 #endif // ACG_DRAWMODES_HH defined
00290 //=============================================================================
00291 

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