00001 /*===========================================================================*\ 00002 * * 00003 * OpenFlipper * 00004 * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * 00005 * www.openflipper.org * 00006 * * 00007 *---------------------------------------------------------------------------* 00008 * This file is part of OpenFlipper. * 00009 * * 00010 * OpenFlipper is free software: you can redistribute it and/or modify * 00011 * it under the terms of the GNU Lesser General Public License as * 00012 * published by the Free Software Foundation, either version 3 of * 00013 * the License, or (at your option) any later version with the * 00014 * following exceptions: * 00015 * * 00016 * If other files instantiate templates or use macros * 00017 * or inline functions from this file, or you compile this file and * 00018 * link it with other files to produce an executable, this file does * 00019 * not by itself cause the resulting executable to be covered by the * 00020 * GNU Lesser General Public License. This exception does not however * 00021 * invalidate any other reasons why the executable file might be * 00022 * covered by the GNU Lesser General Public License. * 00023 * * 00024 * OpenFlipper is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU Lesser General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU LesserGeneral Public * 00030 * License along with OpenFlipper. If not, * 00031 * see <http://www.gnu.org/licenses/>. * 00032 * * 00033 \*===========================================================================*/ 00034 00035 /*===========================================================================*\ 00036 * * 00037 * $Revision: 8548 $ * 00038 * $Author: moebius $ * 00039 * $Date: 2010-02-12 14:40:13 +0100 (Fr, 12. Feb 2010) $ * 00040 * * 00041 \*===========================================================================*/ 00042 00043 00044 00045 00046 //============================================================================= 00047 // 00048 // CLASS PointNode 00049 // 00050 //============================================================================= 00051 00052 00053 #ifndef ACG_COORDSYSNODE_HH 00054 #define ACG_COORDSYSNODE_HH 00055 00056 00057 //== INCLUDES ================================================================= 00058 00059 #include "BaseNode.hh" 00060 #include "DrawModes.hh" 00061 #include <vector> 00062 00063 //== NAMESPACES =============================================================== 00064 00065 namespace ACG { 00066 namespace SceneGraph { 00067 00068 //== CLASS DEFINITION ========================================================= 00069 00070 00079 class ACGDLLEXPORT CoordsysNode : public BaseNode 00080 { 00081 00082 public: 00083 00084 enum CoordsysMode 00085 { 00086 POSITION, // Draws the Coordsys at the coordsys origin 00087 SCREENPOS // Draws the Coordsys at the upper right position on the screen 00088 }; 00089 00094 CoordsysNode( BaseNode* _parent=0, 00095 std::string _name="<TextNode>", 00096 CoordsysMode _mode = SCREENPOS ) 00097 : BaseNode(_parent, _name), 00098 mode_(_mode) {}; 00099 00101 ~CoordsysNode() {}; 00102 00104 ACG_CLASSNAME(CoordsysNode); 00105 00107 ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const; 00108 00110 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax); 00111 00113 void draw(GLState& _state, DrawModes::DrawMode _drawMode); 00114 00116 void pick(GLState& _state, PickTarget _target); 00117 00119 void setMode(const CoordsysMode _mode); 00120 00122 void setPosition(const Vec3f& _pos); 00123 00125 CoordsysMode getMode() const; 00126 00127 private: 00128 00129 void drawCoordsys(GLState& _state); 00130 void drawCoordsysPick(GLState& _state); 00131 void clearPickArea(GLState& _state, bool _draw, GLfloat _depth); 00132 void boundingCircle(std::vector<Vec2f> &_in, Vec2f &_center, float &_radius); 00133 00134 CoordsysMode mode_; 00135 00136 Vec3f pos3f_; 00137 }; 00138 00139 00140 //============================================================================= 00141 } // namespace SceneGraph 00142 } // namespace ACG 00143 //============================================================================= 00144 #endif // ACG_COORDSYSNODE_HH defined 00145 //=============================================================================