BaseObjectData.cc

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
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00006  *                                                                           *
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00023  *                                                                           *
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00032  *                                                                           *
00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 8728 $                                                         *
00038  *   $Author: wilden $                                                      *
00039  *   $Date: 2010-03-16 14:18:16 +0100 (Di, 16. Mär 2010) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  MyTypes
00049 //
00050 //=============================================================================
00051 
00052 //== INCLUDES =================================================================
00053 
00054 #include "Types.hh"
00055 #include <ACG/Scenegraph/SceneGraph.hh>
00056 #include <OpenFlipper/common/BaseObjectCore.hh>
00057 #include <OpenFlipper/BasePlugin/PluginFunctions.hh>
00058 #include <QDir>
00059 
00060 
00061 
00062 //== TYPEDEFS =================================================================
00063 
00064 //== CLASS DEFINITION =========================================================
00065 
00066 BaseObjectData::BaseObjectData(const BaseObjectData& _object)
00067   : BaseObject(_object),
00068     path_("."),
00069     manipPlaced_(false),
00070     rootNode_(_object.rootNode_),
00071     separatorNode_(0),
00072     manipulatorNode_(0),
00073     materialNode_(0),
00074     boundingBoxNode_(0),
00075     stencilRefNode_(0)
00076 {
00077   // We have to create our own visualization nodes as we are a new object
00078   init();
00079 }
00080 
00081 BaseObjectData::BaseObjectData() :
00082   BaseObject(),
00083   path_("."),
00084   manipPlaced_(false),
00085   rootNode_( dynamic_cast< ACG::SceneGraph::SeparatorNode* > (PluginFunctions::getRootNode()) ),
00086   separatorNode_(0),
00087   manipulatorNode_(0),
00088   materialNode_(0),
00089   boundingBoxNode_(0),
00090   stencilRefNode_(0)
00091 {
00092   init();
00093 }
00094 
00095 BaseObjectData::~BaseObjectData() {
00096   if ( separatorNode_ != 0 ) {
00097     separatorNode_->delete_subtree();
00098   }
00099 
00100 }
00101 
00102 void BaseObjectData::cleanup() {
00103   path_       = ".";
00104 
00105   // Delete everything below the seperator node on top of the object. This will remove the complete subtree.
00106   if ( separatorNode_ == 0 )
00107     std::cerr << "cleanup : separatorNode_ is already 0" << std::endl;
00108   else {
00109     separatorNode_->delete_subtree();
00110     separatorNode_   = 0;
00111     manipulatorNode_ = 0;
00112     materialNode_    = 0;
00113     boundingBoxNode_ = 0;
00114     additionalNodes_.clear();
00115   }
00116 
00117   BaseObject::cleanup();
00118 
00119   BaseObjectData::init();
00120 }
00121 
00122 void BaseObjectData::init() {
00123   // Create seperatorNode for Object only if it does not exist.
00124   if ( separatorNode_ == 0 )
00125     separatorNode_       = new SeparatorNode((BaseNode*)rootNode_,"NEW Object");
00126   else
00127     std::cerr << "Separator Node already exists. this should not happen!" << std::endl;
00128 
00129   if ( manipulatorNode_ == 0 ) {
00130     manipulatorNode_      = new QtTranslationManipulatorNode(baseNode(),"NEW ManipulatorNode");
00131 
00132     // Bind this manipulator to the current object
00133     manipulatorNode_->setIdentifier(id());
00134     manipulatorNode_->set_status( ACG::SceneGraph::TranslationManipulatorNode::HideNode );
00135   }
00136   else
00137     std::cerr << "Manipulator Node already exists. this should not happen!" << std::endl;
00138   if ( boundingBoxNode_ == 0)
00139   {
00140     boundingBoxNode_      = new BoundingBoxNode(manipulatorNode(),  "New Bounding Box");
00141     boundingBoxNode_->set_status( ACG::SceneGraph::BaseNode::HideNode );
00142   }
00143   if ( stencilRefNode_ == 0 )
00144   {
00145     stencilRefNode_       = new StencilRefNode(boundingBoxNode(),  "New Stencil Reference");
00146     stencilRefNode_->set_status( ACG::SceneGraph::BaseNode::HideNode );
00147   }
00148   if ( materialNode_ == 0 )
00149     materialNode_         = new MaterialNode(stencilRefNode(),  "New Material");
00150 }
00151 
00152 
00153 // ===============================================================================
00154 // Name and path Handling
00155 // ===============================================================================
00156 
00157 void BaseObjectData::setFromFileName(QString _filename ) {
00158   QString str = _filename;
00159   path_ = str.section(QDir::separator() ,0,-2);
00160   setName(str.section(QDir::separator(),-1));
00161 }
00162 
00163 void BaseObjectData::setName( QString _name ) {
00164   BaseObject::setName( _name );
00165 
00166   std::string nodename = std::string("SeparatorNode for object " + _name.toUtf8());
00167   separatorNode_->name( nodename );
00168 
00169   nodename = std::string("ManipulatorNode for object " + _name.toUtf8());
00170   manipulatorNode_->name( nodename );
00171 
00172   nodename = std::string("BoundingBoxNode for object " + _name.toUtf8());
00173   boundingBoxNode_->name( nodename );
00174 
00175   nodename = std::string(_name.toUtf8() + "'s Material" );
00176   materialNode_->name( nodename );
00177 
00178   nodename = std::string("StencilRefNode for object " + _name.toUtf8());
00179   stencilRefNode_->name( nodename );
00180 }
00181 
00182 
00183 QString BaseObjectData::path(){
00184   return path_;
00185 }
00186 
00187 void BaseObjectData::setPath(QString _path ) {
00188   path_ = _path;
00189 }
00190 
00191 // ===============================================================================
00192 // Object visualization
00193 // ===============================================================================
00194 
00195 void BaseObjectData::show() {
00196   if ( !visible_ ) {
00197     separatorNode_->set_status( ACG::SceneGraph::BaseNode::Active  );
00198     visible_ = true;
00199     
00200     emit visibilityChanged( id() );
00201   }
00202 }
00203 
00204 void BaseObjectData::hide() {
00205   if ( visible_ ) {
00206     separatorNode_->set_status( ACG::SceneGraph::BaseNode::HideSubtree );
00207     visible_ = false;
00208     
00209     emit visibilityChanged( id() );
00210   }
00211 }
00212 
00213 bool BaseObjectData::visible(){
00214   return visible_;
00215 }
00216 
00217 void BaseObjectData::visible(bool _visible) {
00218 
00219   if ( visible_ != _visible ) {
00220     
00221     if (_visible)
00222       separatorNode_->set_status( ACG::SceneGraph::BaseNode::Active  );
00223     else
00224       separatorNode_->set_status( ACG::SceneGraph::BaseNode::HideSubtree );
00225 
00226     visible_ = _visible;
00227     
00228     emit visibilityChanged( id() );
00229   }
00230 }
00231 
00232 SeparatorNode* BaseObjectData::baseNode() {
00233   return separatorNode_;
00234 }
00235 
00236 BaseNode* BaseObjectData::primaryNode() {
00237   return separatorNode_;
00238 }
00239 
00240 QtTranslationManipulatorNode* BaseObjectData::manipulatorNode() {
00241   return manipulatorNode_;
00242 }
00243 
00244 ACG::SceneGraph::ShaderNode* BaseObjectData::shaderNode() {
00245   return 0;
00246 }
00247 
00248 MaterialNode* BaseObjectData::materialNode() {
00249   return materialNode_;
00250 }
00251 
00252 BoundingBoxNode* BaseObjectData::boundingBoxNode() {
00253   return boundingBoxNode_;
00254 }
00255 
00256 StencilRefNode* BaseObjectData::stencilRefNode() {
00257   return stencilRefNode_;
00258 }
00259 
00260 
00261 void BaseObjectData::setBaseColor(ACG::Vec4f _color) {
00262   materialNode_->set_base_color(_color);
00263 }
00264 
00265 bool BaseObjectData::manipPlaced() {
00266   return manipPlaced_;
00267 }
00268 
00269 void BaseObjectData::manipPlaced( bool _placed ) {
00270   manipPlaced_ = _placed;
00271 }
00272 
00273 void BaseObjectData::getBoundingBox(ACG::Vec3d& bbmin, ACG::Vec3d& bbmax){
00274 
00275   // Single pass action, as the bounding box is not influenced by multipass traversal
00276   ACG::SceneGraph::BoundingBoxAction act;
00277   ACG::SceneGraph::traverse(separatorNode_, act);
00278 
00279 
00280   bbmin = (ACG::Vec3d) act.bbMin();
00281   bbmax = (ACG::Vec3d) act.bbMax();
00282 }
00283 
00284 // ===============================================================================
00285 // Picking
00286 // ===============================================================================
00287 
00288 bool BaseObjectData::picked( uint /* _node_idx */ ) {
00289  return false;
00290 }
00291 
00292 void BaseObjectData::enablePicking( bool /*_enable*/ ) {
00293 }
00294 
00295 bool BaseObjectData::pickingEnabled() {
00296   return true;
00297 }
00298 
00299 // ===============================================================================
00300 // Content Nodes
00301 // ===============================================================================
00302 void BaseObjectData::update()
00303 {
00304 
00305 }
00306 
00307 // ===============================================================================
00308 // Additional Nodes
00309 // ===============================================================================
00310 
00311 bool BaseObjectData::hasAdditionalNode(QString _pluginName, QString _nodeName , int _id )
00312 {
00313   QString index;
00314   index.setNum(_id);
00315   QString searchname = _pluginName+"#"+_nodeName+"#"+index;
00316 
00317   for ( uint i =0 ; i < additionalNodes_.size() ; ++i ) {
00318     if (additionalNodes_[i].second == searchname )
00319       return true;
00320   }
00321 
00322   return false;
00323 }
00324 
00325 
00326 //=============================================================================

acg pic Project OpenFlipper, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .