matrix4x4Wrapper.cc

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
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00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 6727 $                                                         *
00038  *   $Author: moebius $                                                      *
00039  *   $Date: 2009-08-05 08:03:50 +0200 (Mi, 05. Aug 2009) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  Wrapper for Matrix4x4 ( ACG::Matrix4x4d ) - IMPLEMENTATION
00049 //
00050 //=============================================================================
00051 
00052 
00053 //== INCLUDES =================================================================
00054 
00055 #include "matrix4x4Wrapper.hh"
00056 
00057 //== IMPLEMENTATION ========================================================== 
00058 
00059 //=== Matrix4x4 ( = Vec3d) =======================================================
00060 
00061 QScriptValue toScriptValueMatrix4x4(QScriptEngine *engine, const Matrix4x4 &s)
00062 {
00063   QScriptValue obj = engine->newObject();
00064   for ( uint i = 0 ; i < 4 ; ++i )
00065     for ( uint j = 0 ; j < 4 ; ++j )
00066       obj.setProperty(QString::number(i) + QString::number(j),QScriptValue(engine, s(i,j)) );
00067   return obj;
00068 }
00069 
00070 void fromScriptValueMatrix4x4(const QScriptValue &obj, Matrix4x4 &s)
00071 {
00072   for ( uint i = 0 ; i < 4 ; ++i )
00073     for ( uint j = 0 ; j < 4 ; ++j )
00074       s(i,j) = obj.property(QString::number(i) + QString::number(j)).toNumber();
00075 }
00076 
00077 QScriptValue createMatrix4x4(QScriptContext *context, QScriptEngine *engine)
00078 {     
00079   Matrix4x4 s;
00080   
00081   QScriptValue callee = context->callee();
00082   
00083   // If arguments are given, use them for initialization otherwise
00084   // initialize with 0
00085   if (context->argumentCount() == 16) {     
00086     for ( uint i = 0 ; i < 4 ; ++i )
00087       for ( uint j = 0 ; j < 4 ; ++j )
00088         s(i,j) = context->argument(i*4+j).toNumber();
00089   } else {
00090     for ( uint i = 0 ; i < 4 ; ++i )
00091       for ( uint j = 0 ; j < 4 ; ++j )
00092         s(i,j) = 0;
00093   }
00094   
00095   return engine->toScriptValue(s);
00096 }
00097 
00098 QScriptValue Matrix4x4ToString(QScriptContext *context, QScriptEngine *engine)
00099 {
00100   QString result = "Matrix4x4 : ( ";
00101   
00102   for ( uint i = 0 ; i < 4 ; ++i )
00103     for ( uint j = 0 ; j < 4 ; ++j ) {
00104       if ( i == 3 && j == 3  )
00105         break;
00106       result = result + context->thisObject().property(QString::number(i) + QString::number(j)).toString() + " , ";
00107     }
00108     
00109   result = result + context->thisObject().property("33").toString() + " ) ";
00110   
00111   return QScriptValue(engine, result);
00112 }
00113 
00114 //=============================================================================
00115 

acg pic Project OpenFlipper, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .