00001 /*===========================================================================*\ 00002 * * 00003 * OpenFlipper * 00004 * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * 00005 * www.openflipper.org * 00006 * * 00007 *---------------------------------------------------------------------------* 00008 * This file is part of OpenFlipper. * 00009 * * 00010 * OpenFlipper is free software: you can redistribute it and/or modify * 00011 * it under the terms of the GNU Lesser General Public License as * 00012 * published by the Free Software Foundation, either version 3 of * 00013 * the License, or (at your option) any later version with the * 00014 * following exceptions: * 00015 * * 00016 * If other files instantiate templates or use macros * 00017 * or inline functions from this file, or you compile this file and * 00018 * link it with other files to produce an executable, this file does * 00019 * not by itself cause the resulting executable to be covered by the * 00020 * GNU Lesser General Public License. This exception does not however * 00021 * invalidate any other reasons why the executable file might be * 00022 * covered by the GNU Lesser General Public License. * 00023 * * 00024 * OpenFlipper is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU Lesser General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU LesserGeneral Public * 00030 * License along with OpenFlipper. If not, * 00031 * see <http://www.gnu.org/licenses/>. * 00032 * * 00033 \*===========================================================================*/ 00034 00035 /*===========================================================================*\ 00036 * * 00037 * $Revision: 6727 $ * 00038 * $Author: moebius $ * 00039 * $Date: 2009-08-05 08:03:50 +0200 (Mi, 05. Aug 2009) $ * 00040 * * 00041 \*===========================================================================*/ 00042 00043 00044 00045 00046 //============================================================================= 00047 // 00048 // Wrapper for Matrix4x4 ( ACG::Matrix4x4d ) - IMPLEMENTATION 00049 // 00050 //============================================================================= 00051 00052 00053 //== INCLUDES ================================================================= 00054 00055 #include "matrix4x4Wrapper.hh" 00056 00057 //== IMPLEMENTATION ========================================================== 00058 00059 //=== Matrix4x4 ( = Vec3d) ======================================================= 00060 00061 QScriptValue toScriptValueMatrix4x4(QScriptEngine *engine, const Matrix4x4 &s) 00062 { 00063 QScriptValue obj = engine->newObject(); 00064 for ( uint i = 0 ; i < 4 ; ++i ) 00065 for ( uint j = 0 ; j < 4 ; ++j ) 00066 obj.setProperty(QString::number(i) + QString::number(j),QScriptValue(engine, s(i,j)) ); 00067 return obj; 00068 } 00069 00070 void fromScriptValueMatrix4x4(const QScriptValue &obj, Matrix4x4 &s) 00071 { 00072 for ( uint i = 0 ; i < 4 ; ++i ) 00073 for ( uint j = 0 ; j < 4 ; ++j ) 00074 s(i,j) = obj.property(QString::number(i) + QString::number(j)).toNumber(); 00075 } 00076 00077 QScriptValue createMatrix4x4(QScriptContext *context, QScriptEngine *engine) 00078 { 00079 Matrix4x4 s; 00080 00081 QScriptValue callee = context->callee(); 00082 00083 // If arguments are given, use them for initialization otherwise 00084 // initialize with 0 00085 if (context->argumentCount() == 16) { 00086 for ( uint i = 0 ; i < 4 ; ++i ) 00087 for ( uint j = 0 ; j < 4 ; ++j ) 00088 s(i,j) = context->argument(i*4+j).toNumber(); 00089 } else { 00090 for ( uint i = 0 ; i < 4 ; ++i ) 00091 for ( uint j = 0 ; j < 4 ; ++j ) 00092 s(i,j) = 0; 00093 } 00094 00095 return engine->toScriptValue(s); 00096 } 00097 00098 QScriptValue Matrix4x4ToString(QScriptContext *context, QScriptEngine *engine) 00099 { 00100 QString result = "Matrix4x4 : ( "; 00101 00102 for ( uint i = 0 ; i < 4 ; ++i ) 00103 for ( uint j = 0 ; j < 4 ; ++j ) { 00104 if ( i == 3 && j == 3 ) 00105 break; 00106 result = result + context->thisObject().property(QString::number(i) + QString::number(j)).toString() + " , "; 00107 } 00108 00109 result = result + context->thisObject().property("33").toString() + " ) "; 00110 00111 return QScriptValue(engine, result); 00112 } 00113 00114 //============================================================================= 00115