MeshObject< MeshT, objectDataType > Member List

This is the complete list of members for MeshObject< MeshT, objectDataType >, including all inherited members.
addAdditionalNode(NodeT *_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData [inline]
appendChild(BaseObject *child)BaseObject
areaNode_MeshObject< MeshT, objectDataType > [private]
areasVisible()MeshObject< MeshT, objectDataType > [inline]
baseNode()BaseObjectData
BaseObject(const BaseObject &_object)BaseObject
BaseObject(BaseObject *_parent=0) (defined in BaseObject)BaseObject
BaseObjectData(const BaseObjectData &_object)BaseObjectData
BaseObjectData(SeparatorNode *_rootNode)BaseObjectData
boundingBox(ACG::Vec3f &_bbMin, typename ACG::Vec3f &_bbMax)MeshObject< MeshT, objectDataType > [inline]
boundingBoxNode()BaseObjectData
child(int row)BaseObject
childCount() const BaseObject
childExists(int _objectId)BaseObject
childExists(QString _name)BaseObject
cleanup()MeshObject< MeshT, objectDataType > [inline, virtual]
clearObjectData(QString _dataName)BaseObject
copy()MeshObject< MeshT, objectDataType > [inline, virtual]
dataType(DataType _type)BaseObject
dataType()BaseObject
deleteData()BaseObject
deleteSubtree()BaseObject
dumpTree()BaseObject
enablePicking(bool _enable)MeshObject< MeshT, objectDataType > [inline, virtual]
featureNode_MeshObject< MeshT, objectDataType > [private]
featuresVisible()MeshObject< MeshT, objectDataType > [inline]
flag(QString _flag)BaseObject
flags()BaseObject
getAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData [inline]
getBoundingBox(ACG::Vec3d &bbmin, ACG::Vec3d &bbmax)BaseObjectData
getGroupIds()BaseObject
getGroupNames()BaseObject
getLeafs()BaseObject
getObjectinfo()MeshObject< MeshT, objectDataType > [inline, virtual]
group()BaseObject
handleNode_MeshObject< MeshT, objectDataType > [private]
hasAdditionalNode(QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
hasObjectData(QString _dataName)BaseObject
hide()BaseObjectData
hideAreas(bool _hide)MeshObject< MeshT, objectDataType > [inline]
hideFeatures(bool _hide)MeshObject< MeshT, objectDataType > [inline]
hideSelection(bool _hide)MeshObject< MeshT, objectDataType > [inline]
id()BaseObject
init(MeshT *_mesh=0)MeshObject< MeshT, objectDataType > [inline, protected, virtual]
BaseObjectData::init()BaseObjectData [protected, virtual]
invalidateTriangleBsp()MeshObject< MeshT, objectDataType > [inline]
isGroup()BaseObject
isInGroup(int _id)BaseObject
isInGroup(QString _name)BaseObject
last()BaseObject
level()BaseObject
loadMesh(QString _filename)MeshObject< MeshT, objectDataType > [inline]
manipPlaced()BaseObjectData
manipPlaced(bool _placed)BaseObjectData
manipulatorNode()BaseObjectData
materialNode()BaseObjectData
mesh()MeshObject< MeshT, objectDataType > [inline]
mesh_ (defined in MeshObject< MeshT, objectDataType >)MeshObject< MeshT, objectDataType > [private]
meshNode()MeshObject< MeshT, objectDataType > [inline]
meshNode_MeshObject< MeshT, objectDataType > [private]
MeshObject(const MeshObject &_object)MeshObject< MeshT, objectDataType > [inline]
MeshObject(SeparatorNode *_rootNode)MeshObject< MeshT, objectDataType > [inline]
name()BaseObject
next()BaseObject
objectData(QString _dataName)BaseObject
OMTriangleBSP typedef (defined in MeshObject< MeshT, objectDataType >)MeshObject< MeshT, objectDataType >
parent()BaseObject
path()BaseObjectData
path(QString _path)BaseObjectData
persistentId()BaseObject
persistentId(int _id)BaseObject
picked(uint _node_idx)MeshObject< MeshT, objectDataType > [inline, virtual]
pickingEnabled()MeshObject< MeshT, objectDataType > [inline, virtual]
printObjectInfo()BaseObject [virtual]
removeAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData [inline]
removeChild(BaseObject *_item)BaseObject
requestTriangleBsp()MeshObject< MeshT, objectDataType > [inline]
resetTriangleBsp()MeshObject< MeshT, objectDataType > [inline]
row() const BaseObject
selectionVisible()MeshObject< MeshT, objectDataType > [inline]
setBaseColor(ACG::Vec4f _color)BaseObjectData
setDataType(DataType _type)BaseObject
setFlag(QString _flag, bool _set)BaseObject
setFromFileName(QString _filename)BaseObjectData
setName(QString _name)MeshObject< MeshT, objectDataType > [inline, virtual]
setObjectData(QString _dataName, PerObjectData *_data)BaseObject
setParent(BaseObject *_parent)BaseObject
shaderNode()MeshObject< MeshT, objectDataType > [inline, virtual]
shaderNode_MeshObject< MeshT, objectDataType > [private]
show()BaseObjectData
source()BaseObject
source(bool _source)BaseObject
statusNode_MeshObject< MeshT, objectDataType > [private]
stencilRefNode()BaseObjectData
target()BaseObject
target(bool _target)BaseObject
textureNode()MeshObject< MeshT, objectDataType > [inline]
textureNode_MeshObject< MeshT, objectDataType > [private]
triangle_bsp_MeshObject< MeshT, objectDataType > [private]
update()MeshObject< MeshT, objectDataType > [inline, virtual]
updateFeatures()MeshObject< MeshT, objectDataType > [inline]
updateGeometry()MeshObject< MeshT, objectDataType > [inline]
updateModelingRegions()MeshObject< MeshT, objectDataType > [inline]
updateSelection()MeshObject< MeshT, objectDataType > [inline]
updateTopology()MeshObject< MeshT, objectDataType > [inline]
visible()BaseObjectData [virtual]
visible(bool _visible)BaseObjectData [virtual]
~BaseObject() (defined in BaseObject)BaseObject [virtual]
~BaseObjectData()BaseObjectData [virtual]
~MeshObject()MeshObject< MeshT, objectDataType > [inline, virtual]

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