ACG::SceneGraph::TranslationManipulatorNode Member List

This is the complete list of members for ACG::SceneGraph::TranslationManipulatorNode, including all inherited members.
ACG_CLASSNAME(TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
Active enum valueACG::SceneGraph::BaseNode
Always enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
any_axis_clicked_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
any_axis_over_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
any_top_clicked_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
any_top_over_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
apply_transformation() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [inline]
apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [inline]
auto_size_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
auto_size_length_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
autosize() const ACG::SceneGraph::TranslationManipulatorNode [inline]
AutoSizeMode enum name (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
availableDrawModes() const ACG::SceneGraph::BaseNode [inline, virtual]
axis_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
boundingBox(Vec3f &_bbMin, Vec3f &_bbMax)ACG::SceneGraph::TranslationManipulatorNode [virtual]
center() const ACG::SceneGraph::TransformNode [inline]
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNode [inline]
childrenBegin() const ACG::SceneGraph::BaseNode [inline]
childrenEnd()ACG::SceneGraph::BaseNode [inline]
childrenEnd() const ACG::SceneGraph::BaseNode [inline]
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNode [inline]
childrenRBegin() const ACG::SceneGraph::BaseNode [inline]
childrenREnd()ACG::SceneGraph::BaseNode [inline]
childrenREnd() const ACG::SceneGraph::BaseNode [inline]
ChildRIter typedefACG::SceneGraph::BaseNode
circle_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
className() const =0ACG::SceneGraph::BaseNode [pure virtual]
Click enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
currentScale_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
delete_subtree()ACG::SceneGraph::BaseNode
depthFunc() const ACG::SceneGraph::BaseNode [inline]
depthFunc(GLenum _func)ACG::SceneGraph::BaseNode [inline]
directionX() const ACG::SceneGraph::TranslationManipulatorNode
directionY() const ACG::SceneGraph::TranslationManipulatorNode
directionZ() const ACG::SceneGraph::TranslationManipulatorNode
dirX_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
dirY_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
dirZ_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
dragging_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
draggingOrigin3D_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
draw(GLState &_state, unsigned int _drawMode)ACG::SceneGraph::TranslationManipulatorNode [virtual]
draw_manipulator() const ACG::SceneGraph::TranslationManipulatorNode [inline]
draw_manipulator_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
drawCircle(const float innerRadius, const float outerRadius)ACG::SceneGraph::TranslationManipulatorNode [private]
drawManipulator(GLState &_state, bool _active) (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
drawMode() const ACG::SceneGraph::BaseNode [inline]
drawMode(unsigned int _drawMode)ACG::SceneGraph::BaseNode [inline]
element_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
Elements enum name (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
enablePicking(bool _enable)ACG::SceneGraph::BaseNode [inline]
enter(GLState &_state, unsigned int _drawmode)ACG::SceneGraph::TransformNode [virtual]
enterPick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
find(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
find(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
get_screen_length(GLState &_state, Vec3d &_point) const (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
getMode() const ACG::SceneGraph::TranslationManipulatorNode [inline]
hidden()ACG::SceneGraph::BaseNode [inline]
hide()ACG::SceneGraph::BaseNode [inline]
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
hitOuterSphere(GLState &_state, const Vec2i &_v2)ACG::SceneGraph::TranslationManipulatorNode [private]
hitSphere(GLState &_state, const Vec2i &_v2)ACG::SceneGraph::TranslationManipulatorNode [private]
id() const ACG::SceneGraph::BaseNode [inline]
ignoreTime_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
inverse_matrix() const ACG::SceneGraph::TransformNode [inline]
inverse_rotation() const ACG::SceneGraph::TransformNode [inline]
inverse_scale() const ACG::SceneGraph::TransformNode [inline]
isDirty() const ACG::SceneGraph::BaseNode [inline]
leave(GLState &_state, unsigned int _drawmode)ACG::SceneGraph::TransformNode [virtual]
leavePick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
loadIdentity()ACG::SceneGraph::TransformNode
LocalRotation enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
localTransformation_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
manipulator_height_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
manipulator_radius_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
manipulator_slices_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
manipulator_stacks_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
ManipulatorMode enum name (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
mapToCylinder(GLState &_state, const Vec2i &_v2, double &axis_hit, StateUpdates _updateStates=None)ACG::SceneGraph::TranslationManipulatorNode [private]
mapToCylinderTop(GLState &_state, const Vec2i &_v2, double &axis_hit, StateUpdates _updateStates=None)ACG::SceneGraph::TranslationManipulatorNode [private]
mapToSphere(GLState &_state, const Vec2i &_v2, Vec3d &_v3, StateUpdates _updateStates=None)ACG::SceneGraph::TranslationManipulatorNode [private]
matrix() const ACG::SceneGraph::TransformNode [inline]
mode_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
mouseEvent(GLState &_state, QMouseEvent *_event)ACG::SceneGraph::TranslationManipulatorNode [virtual]
name() const ACG::SceneGraph::BaseNode [inline]
name(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
nChildren() const ACG::SceneGraph::BaseNode [inline]
Never enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
NodeFirst enum valueACG::SceneGraph::BaseNode
None enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
NumElements enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
oldPoint2D_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
Once enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
Origin enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
outer_ring_clicked_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
outer_ring_over_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
Over enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
parent()ACG::SceneGraph::BaseNode [inline]
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::TranslationManipulatorNode [virtual]
pickingEnabled()ACG::SceneGraph::BaseNode [inline]
Place enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
push_back(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
remove(ChildIter _pos)ACG::SceneGraph::BaseNode [inline]
Resize enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
resize_current_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
rotate(double _angle, Vec3d _axis) (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [inline]
ACG::SceneGraph::TransformNode::rotate(double _angle, const Vec3d &_axis)ACG::SceneGraph::TransformNode
rotation(Vec3d &_axis, double &_angle) const ACG::SceneGraph::TransformNode [inline]
rotation() const ACG::SceneGraph::TransformNode [inline]
scale(double _s)ACG::SceneGraph::TransformNode [inline]
scale(const Vec3d &_s)ACG::SceneGraph::TransformNode
scale(const GLMatrixd &_m)ACG::SceneGraph::TransformNode
scale() const ACG::SceneGraph::TransformNode [inline]
SecondPass enum valueACG::SceneGraph::BaseNode
set_autosize(AutoSizeMode _mode)ACG::SceneGraph::TranslationManipulatorNode [inline]
set_center(const Vec3d &_c)ACG::SceneGraph::TransformNode [inline]
set_direction(const Vec3d &_directionX, const Vec3d &_directionY)ACG::SceneGraph::TranslationManipulatorNode
set_draw_cylinder(bool _b)ACG::SceneGraph::TranslationManipulatorNode [inline]
set_manipulator_height_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
set_manipulator_radius_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_size(double _size)ACG::SceneGraph::TranslationManipulatorNode [inline]
set_status(StatusMode _s)ACG::SceneGraph::BaseNode [inline]
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNode [inline]
setIdentity()ACG::SceneGraph::TranslationManipulatorNode [virtual]
setMode(ManipulatorMode _mode)ACG::SceneGraph::TranslationManipulatorNode
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNode [inline]
show()ACG::SceneGraph::BaseNode [inline]
size() const ACG::SceneGraph::TranslationManipulatorNode [inline]
sphere_ (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
StateUpdates enum name (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
status() const ACG::SceneGraph::BaseNode [inline]
StatusMode enum nameACG::SceneGraph::BaseNode
TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>")ACG::SceneGraph::TransformNode
translate(const Vec3d &_v)ACG::SceneGraph::TransformNode
translation() const ACG::SceneGraph::TransformNode [inline]
TranslationManipulatorNode(BaseNode *_parent=0, const std::string &_name="<TranslationTranslationManipulatorNode>")ACG::SceneGraph::TranslationManipulatorNode
TranslationRotation enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode
traverseMode() const ACG::SceneGraph::BaseNode [inline]
TraverseMode enum nameACG::SceneGraph::BaseNode
update_manipulator_system(GLState &_state)ACG::SceneGraph::TranslationManipulatorNode [private]
update_rotation(GLState &_state)ACG::SceneGraph::TranslationManipulatorNode [private]
updateCurrentColors(GLState &_state) (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
updateSize(GLState &_state) (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
updateTargetColors() (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
visible()ACG::SceneGraph::BaseNode [inline]
XAxis enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
XRing enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
XTop enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
YAxis enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
YRing enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
YTop enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
ZAxis enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
ZRing enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
ZTop enum value (defined in ACG::SceneGraph::TranslationManipulatorNode)ACG::SceneGraph::TranslationManipulatorNode [private]
~BaseNode()ACG::SceneGraph::BaseNode [virtual]
~TransformNode()ACG::SceneGraph::TransformNode [inline, virtual]
~TranslationManipulatorNode()ACG::SceneGraph::TranslationManipulatorNode

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