ACG::SceneGraph::TransformNode Member List

This is the complete list of members for ACG::SceneGraph::TransformNode, including all inherited members.
ACG_CLASSNAME(TransformNode)ACG::SceneGraph::TransformNode
Active enum valueACG::SceneGraph::BaseNode
apply_transformation() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [inline]
apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [inline]
applyTransformation_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
availableDrawModes() const ACG::SceneGraph::BaseNode [inline, virtual]
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
boundingBox(Vec3f &, Vec3f &)ACG::SceneGraph::BaseNode [inline, virtual]
center() const ACG::SceneGraph::TransformNode [inline]
center_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNode [inline]
childrenBegin() const ACG::SceneGraph::BaseNode [inline]
childrenEnd()ACG::SceneGraph::BaseNode [inline]
childrenEnd() const ACG::SceneGraph::BaseNode [inline]
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNode [inline]
childrenRBegin() const ACG::SceneGraph::BaseNode [inline]
childrenREnd()ACG::SceneGraph::BaseNode [inline]
childrenREnd() const ACG::SceneGraph::BaseNode [inline]
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNode [pure virtual]
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::BaseNode
depthFunc() const ACG::SceneGraph::BaseNode [inline]
depthFunc(GLenum _func)ACG::SceneGraph::BaseNode [inline]
draw(GLState &, unsigned int)ACG::SceneGraph::BaseNode [inline, virtual]
drawMode() const ACG::SceneGraph::BaseNode [inline]
drawMode(unsigned int _drawMode)ACG::SceneGraph::BaseNode [inline]
enablePicking(bool _enable)ACG::SceneGraph::BaseNode [inline]
enter(GLState &_state, unsigned int _drawmode)ACG::SceneGraph::TransformNode [virtual]
enterPick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
find(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
find(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
hidden()ACG::SceneGraph::BaseNode [inline]
hide()ACG::SceneGraph::BaseNode [inline]
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::BaseNode [inline]
inverse_matrix() const ACG::SceneGraph::TransformNode [inline]
inverse_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
inverse_rotation() const ACG::SceneGraph::TransformNode [inline]
inverse_rotation_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
inverse_scale() const ACG::SceneGraph::TransformNode [inline]
inverse_scale_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
isDirty() const ACG::SceneGraph::BaseNode [inline]
leave(GLState &_state, unsigned int _drawmode)ACG::SceneGraph::TransformNode [virtual]
leavePick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
loadIdentity()ACG::SceneGraph::TransformNode
matrix() const ACG::SceneGraph::TransformNode [inline]
matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::BaseNode [inline, virtual]
name() const ACG::SceneGraph::BaseNode [inline]
name(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
nChildren() const ACG::SceneGraph::BaseNode [inline]
NodeFirst enum valueACG::SceneGraph::BaseNode
parent()ACG::SceneGraph::BaseNode [inline]
pick(GLState &, PickTarget)ACG::SceneGraph::BaseNode [inline, virtual]
pickingEnabled()ACG::SceneGraph::BaseNode [inline]
push_back(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
quaternion_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
remove(ChildIter _pos)ACG::SceneGraph::BaseNode [inline]
rotate(double _angle, const Vec3d &_axis)ACG::SceneGraph::TransformNode
rotation(Vec3d &_axis, double &_angle) const ACG::SceneGraph::TransformNode [inline]
rotation() const ACG::SceneGraph::TransformNode [inline]
rotation_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
scale(double _s)ACG::SceneGraph::TransformNode [inline]
scale(const Vec3d &_s)ACG::SceneGraph::TransformNode
scale(const GLMatrixd &_m)ACG::SceneGraph::TransformNode
scale() const ACG::SceneGraph::TransformNode [inline]
scale_matrix_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
SecondPass enum valueACG::SceneGraph::BaseNode
set_center(const Vec3d &_c)ACG::SceneGraph::TransformNode [inline]
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::BaseNode [inline]
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNode [inline]
setIdentity()ACG::SceneGraph::TransformNode [virtual]
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNode [inline]
show()ACG::SceneGraph::BaseNode [inline]
status() const ACG::SceneGraph::BaseNode [inline]
StatusMode enum nameACG::SceneGraph::BaseNode
TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>")ACG::SceneGraph::TransformNode
translate(const Vec3d &_v)ACG::SceneGraph::TransformNode
translation() const ACG::SceneGraph::TransformNode [inline]
translation_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode [private]
traverseMode() const ACG::SceneGraph::BaseNode [inline]
TraverseMode enum nameACG::SceneGraph::BaseNode
updateMatrix()ACG::SceneGraph::TransformNode [private]
visible()ACG::SceneGraph::BaseNode [inline]
~BaseNode()ACG::SceneGraph::BaseNode [virtual]
~TransformNode()ACG::SceneGraph::TransformNode [inline, virtual]

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