ACG::SceneGraph::SliceNode Member List

This is the complete list of members for ACG::SceneGraph::SliceNode, including all inherited members.
ACG_CLASSNAME(SliceNode) (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
Active enum valueACG::SceneGraph::BaseNode
availableDrawModes() const ACG::SceneGraph::SliceNode [virtual]
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
boundingBox(Vec3f &_bbMin, Vec3f &_bbMax)ACG::SceneGraph::SliceNode [virtual]
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNode [inline]
childrenBegin() const ACG::SceneGraph::BaseNode [inline]
childrenEnd()ACG::SceneGraph::BaseNode [inline]
childrenEnd() const ACG::SceneGraph::BaseNode [inline]
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNode [inline]
childrenRBegin() const ACG::SceneGraph::BaseNode [inline]
childrenREnd()ACG::SceneGraph::BaseNode [inline]
childrenREnd() const ACG::SceneGraph::BaseNode [inline]
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNode [pure virtual]
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
cursor() const (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
cursor_ (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [private]
delete_subtree()ACG::SceneGraph::BaseNode
depthFunc() const ACG::SceneGraph::BaseNode [inline]
depthFunc(GLenum _func)ACG::SceneGraph::BaseNode [inline]
draw(GLState &_state, unsigned int _drawMode)ACG::SceneGraph::SliceNode [virtual]
draw_frame() const (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
draw_planes() const (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
drawMode() const ACG::SceneGraph::BaseNode [inline]
drawMode(unsigned int _drawMode)ACG::SceneGraph::BaseNode [inline]
enabled_ (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [private]
enablePicking(bool _enable)ACG::SceneGraph::BaseNode [inline]
enter(GLState &, unsigned int)ACG::SceneGraph::BaseNode [inline, virtual]
enterPick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
find(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
find(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
hidden()ACG::SceneGraph::BaseNode [inline]
hide()ACG::SceneGraph::BaseNode [inline]
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::BaseNode [inline]
is_enabled(Plane _plane) const (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
isDirty() const ACG::SceneGraph::BaseNode [inline]
leave(GLState &, unsigned int)ACG::SceneGraph::BaseNode [inline, virtual]
leavePick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::BaseNode [inline, virtual]
name() const ACG::SceneGraph::BaseNode [inline]
name(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
nChildren() const ACG::SceneGraph::BaseNode [inline]
NodeFirst enum valueACG::SceneGraph::BaseNode
NONE enum value (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
parent()ACG::SceneGraph::BaseNode [inline]
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::SliceNode [virtual]
pickingEnabled()ACG::SceneGraph::BaseNode [inline]
Plane enum name (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
push_back(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
remove(ChildIter _pos)ACG::SceneGraph::BaseNode [inline]
SecondPass enum valueACG::SceneGraph::BaseNode
set_cursor(const Vec3f &_cursor) (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
set_enabled(Plane _plane) (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::BaseNode [inline]
set_texture_box(const Vec3f &_bmin, const Vec3f &_bmax) (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
set_visible_box(const Vec3f &_bmin, const Vec3f &_bmax) (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNode [inline]
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNode [inline]
show()ACG::SceneGraph::BaseNode [inline]
SliceNode(BaseNode *_parent=0, std::string _name="<SliceNode>") (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
status() const ACG::SceneGraph::BaseNode [inline]
StatusMode enum nameACG::SceneGraph::BaseNode
texture_max_ (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [private]
texture_min_ (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [private]
traverseMode() const ACG::SceneGraph::BaseNode [inline]
TraverseMode enum nameACG::SceneGraph::BaseNode
view_frame(bool _view_frame) (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
view_frame_ (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [private]
visible()ACG::SceneGraph::BaseNode [inline]
visible_max_ (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [private]
visible_min_ (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [private]
XY_PLANE enum value (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
XZ_PLANE enum value (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
YZ_PLANE enum value (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode
~BaseNode()ACG::SceneGraph::BaseNode [virtual]
~SliceNode() (defined in ACG::SceneGraph::SliceNode)ACG::SceneGraph::SliceNode [virtual]

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