#include <SceneGraph.hh>

Public Member Functions | |
| PickAction (GLState &_state, PickTarget _target, unsigned int _drawmode) | |
| constructor: what picking target to use | |
| bool | operator() (BaseNode *_node) |
| void | enter (BaseNode *_node) |
| void | leave (BaseNode *_node) |
Private Attributes | |
| GLState & | state_ |
| PickTarget | pickTarget_ |
| unsigned int | drawmode_ |
This action is used to pick an object in a scene. All GL states for picking must be set before using this action. It merely draws the scene AND uses the picking name stack. Needs GLState.
Definition at line 495 of file SceneGraph.hh.