ACG::SceneGraph::Material2Node Member List

This is the complete list of members for ACG::SceneGraph::Material2Node, including all inherited members.
ACG_CLASSNAME(Material2Node) (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node
Active enum valueACG::SceneGraph::BaseNode
All enum valueACG::SceneGraph::Material2Node
alpha_clip_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
alpha_clip_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
alpha_test_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
alpha_test_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
AlphaTest enum valueACG::SceneGraph::Material2Node
ambient_color(Side _side=FrontSide) const ACG::SceneGraph::Material2Node [inline]
ambient_color_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
ambient_color_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
applyProperties() const ACG::SceneGraph::Material2Node [inline]
applyProperties(unsigned int _applyProperties)ACG::SceneGraph::Material2Node [inline]
ApplyProperties enum nameACG::SceneGraph::Material2Node
applyProperties_ACG::SceneGraph::Material2Node [private]
availableDrawModes() const ACG::SceneGraph::BaseNode [inline, virtual]
backface_culling_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
backface_culling_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
BackFaceCulling enum valueACG::SceneGraph::Material2Node
BackSide enum value (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node
base_color(Side _side=FrontSide) const ACG::SceneGraph::Material2Node [inline]
base_color_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
base_color_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
BaseColor enum valueACG::SceneGraph::Material2Node
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
blend_param1_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
blend_param1_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
blend_param2_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
blend_param2_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
Blending enum valueACG::SceneGraph::Material2Node
blending_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
blending_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
boundingBox(Vec3f &, Vec3f &)ACG::SceneGraph::BaseNode [inline, virtual]
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNode [inline]
childrenBegin() const ACG::SceneGraph::BaseNode [inline]
childrenEnd()ACG::SceneGraph::BaseNode [inline]
childrenEnd() const ACG::SceneGraph::BaseNode [inline]
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNode [inline]
childrenRBegin() const ACG::SceneGraph::BaseNode [inline]
childrenREnd()ACG::SceneGraph::BaseNode [inline]
childrenREnd() const ACG::SceneGraph::BaseNode [inline]
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNode [pure virtual]
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::BaseNode
depthFunc() const ACG::SceneGraph::BaseNode [inline]
depthFunc(GLenum _func)ACG::SceneGraph::BaseNode [inline]
diffuse_color(Side _side=FrontSide) const ACG::SceneGraph::Material2Node [inline]
diffuse_color_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
diffuse_color_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
disable_alpha_test()ACG::SceneGraph::Material2Node [inline]
disable_backface_culling()ACG::SceneGraph::Material2Node [inline]
disable_blending()ACG::SceneGraph::Material2Node [inline]
draw(GLState &, unsigned int)ACG::SceneGraph::BaseNode [inline, virtual]
drawMode() const ACG::SceneGraph::BaseNode [inline]
drawMode(unsigned int _drawMode)ACG::SceneGraph::BaseNode [inline]
enable_alpha_test(float _clip)ACG::SceneGraph::Material2Node [inline]
enable_backface_culling()ACG::SceneGraph::Material2Node [inline]
enable_blending(GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA)ACG::SceneGraph::Material2Node [inline]
enablePicking(bool _enable)ACG::SceneGraph::BaseNode [inline]
enter(GLState &_state, unsigned int _drawmode)ACG::SceneGraph::Material2Node [virtual]
enterPick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
find(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
find(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
FrontSide enum value (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node
hidden()ACG::SceneGraph::BaseNode [inline]
hide()ACG::SceneGraph::BaseNode [inline]
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::BaseNode [inline]
isDirty() const ACG::SceneGraph::BaseNode [inline]
leave(GLState &_state, unsigned int _drawmode)ACG::SceneGraph::Material2Node [virtual]
leavePick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
line_width() const ACG::SceneGraph::Material2Node [inline]
line_width_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
line_width_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
LineWidth enum valueACG::SceneGraph::Material2Node
Material enum valueACG::SceneGraph::Material2Node
Material2Node(BaseNode *_parent=0, const std::string &_name="<Material2Node>", unsigned int _applyProperties=(All &~BackFaceCulling))ACG::SceneGraph::Material2Node
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::BaseNode [inline, virtual]
name() const ACG::SceneGraph::BaseNode [inline]
name(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
nChildren() const ACG::SceneGraph::BaseNode [inline]
NodeFirst enum valueACG::SceneGraph::BaseNode
None enum valueACG::SceneGraph::Material2Node
parent()ACG::SceneGraph::BaseNode [inline]
pick(GLState &, PickTarget)ACG::SceneGraph::BaseNode [inline, virtual]
pickingEnabled()ACG::SceneGraph::BaseNode [inline]
point_size() const ACG::SceneGraph::Material2Node [inline]
point_size_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
point_size_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
PointSize enum valueACG::SceneGraph::Material2Node
push_back(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
read(std::istream &_is)ACG::SceneGraph::Material2Node
remove(ChildIter _pos)ACG::SceneGraph::BaseNode [inline]
round_points() const ACG::SceneGraph::Material2Node [inline]
round_points_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
round_points_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
RoundPoints enum valueACG::SceneGraph::Material2Node
SecondPass enum valueACG::SceneGraph::BaseNode
set_ambient_color(const Vec4f &_a, Side _side=FrontSide)ACG::SceneGraph::Material2Node [inline]
set_base_color(const Vec4f &_c, Side _side=FrontSide)ACG::SceneGraph::Material2Node [inline]
set_color(const Vec4f &_c, Side _side=FrontSide)ACG::SceneGraph::Material2Node [inline]
set_diffuse_color(const Vec4f &_d, Side _side=FrontSide)ACG::SceneGraph::Material2Node [inline]
set_line_width(float _sz)ACG::SceneGraph::Material2Node [inline]
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_point_size(float _sz)ACG::SceneGraph::Material2Node [inline]
set_round_points(bool _b)ACG::SceneGraph::Material2Node [inline]
set_shininess(float _s)ACG::SceneGraph::Material2Node [inline]
set_specular_color(const Vec4f &_s, Side _side=FrontSide)ACG::SceneGraph::Material2Node [inline]
set_status(StatusMode _s)ACG::SceneGraph::BaseNode [inline]
set_twosided(bool _twosided)ACG::SceneGraph::Material2Node [inline]
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNode [inline]
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNode [inline]
shininess() const ACG::SceneGraph::Material2Node [inline]
shininess_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
shininess_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
show()ACG::SceneGraph::BaseNode [inline]
Side enum name (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node
specular_color(Side _side=FrontSide) const ACG::SceneGraph::Material2Node [inline]
specular_color_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
specular_color_backup_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
status() const ACG::SceneGraph::BaseNode [inline]
StatusMode enum nameACG::SceneGraph::BaseNode
traverseMode() const ACG::SceneGraph::BaseNode [inline]
TraverseMode enum nameACG::SceneGraph::BaseNode
twosided_ (defined in ACG::SceneGraph::Material2Node)ACG::SceneGraph::Material2Node [private]
visible()ACG::SceneGraph::BaseNode [inline]
~BaseNode()ACG::SceneGraph::BaseNode [virtual]
~Material2Node()ACG::SceneGraph::Material2Node [inline, virtual]

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