, including all inherited members.
| ACG_CLASSNAME(Material2Node) (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | |
| Active enum value | ACG::SceneGraph::BaseNode | |
| All enum value | ACG::SceneGraph::Material2Node | |
| alpha_clip_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| alpha_clip_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| alpha_test_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| alpha_test_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| AlphaTest enum value | ACG::SceneGraph::Material2Node | |
| ambient_color(Side _side=FrontSide) const | ACG::SceneGraph::Material2Node | [inline] |
| ambient_color_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| ambient_color_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| applyProperties() const | ACG::SceneGraph::Material2Node | [inline] |
| applyProperties(unsigned int _applyProperties) | ACG::SceneGraph::Material2Node | [inline] |
| ApplyProperties enum name | ACG::SceneGraph::Material2Node | |
| applyProperties_ | ACG::SceneGraph::Material2Node | [private] |
| availableDrawModes() const | ACG::SceneGraph::BaseNode | [inline, virtual] |
| backface_culling_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| backface_culling_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| BackFaceCulling enum value | ACG::SceneGraph::Material2Node | |
| BackSide enum value (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | |
| base_color(Side _side=FrontSide) const | ACG::SceneGraph::Material2Node | [inline] |
| base_color_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| base_color_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| BaseColor enum value | ACG::SceneGraph::Material2Node | |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| blend_param1_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| blend_param1_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| blend_param2_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| blend_param2_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| Blending enum value | ACG::SceneGraph::Material2Node | |
| blending_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| blending_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| boundingBox(Vec3f &, Vec3f &) | ACG::SceneGraph::BaseNode | [inline, virtual] |
| ChildIter typedef | ACG::SceneGraph::BaseNode | |
| childrenBegin() | ACG::SceneGraph::BaseNode | [inline] |
| childrenBegin() const | ACG::SceneGraph::BaseNode | [inline] |
| childrenEnd() | ACG::SceneGraph::BaseNode | [inline] |
| childrenEnd() const | ACG::SceneGraph::BaseNode | [inline] |
| ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::BaseNode | [inline] |
| childrenRBegin() const | ACG::SceneGraph::BaseNode | [inline] |
| childrenREnd() | ACG::SceneGraph::BaseNode | [inline] |
| childrenREnd() const | ACG::SceneGraph::BaseNode | [inline] |
| ChildRIter typedef | ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::BaseNode | [pure virtual] |
| ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
| delete_subtree() | ACG::SceneGraph::BaseNode | |
| depthFunc() const | ACG::SceneGraph::BaseNode | [inline] |
| depthFunc(GLenum _func) | ACG::SceneGraph::BaseNode | [inline] |
| diffuse_color(Side _side=FrontSide) const | ACG::SceneGraph::Material2Node | [inline] |
| diffuse_color_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| diffuse_color_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| disable_alpha_test() | ACG::SceneGraph::Material2Node | [inline] |
| disable_backface_culling() | ACG::SceneGraph::Material2Node | [inline] |
| disable_blending() | ACG::SceneGraph::Material2Node | [inline] |
| draw(GLState &, unsigned int) | ACG::SceneGraph::BaseNode | [inline, virtual] |
| drawMode() const | ACG::SceneGraph::BaseNode | [inline] |
| drawMode(unsigned int _drawMode) | ACG::SceneGraph::BaseNode | [inline] |
| enable_alpha_test(float _clip) | ACG::SceneGraph::Material2Node | [inline] |
| enable_backface_culling() | ACG::SceneGraph::Material2Node | [inline] |
| enable_blending(GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA) | ACG::SceneGraph::Material2Node | [inline] |
| enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | [inline] |
| enter(GLState &_state, unsigned int _drawmode) | ACG::SceneGraph::Material2Node | [virtual] |
| enterPick(GLState &_state, PickTarget _target, unsigned int _drawMode) | ACG::SceneGraph::BaseNode | [virtual] |
| find(BaseNode *_node) | ACG::SceneGraph::BaseNode | [inline] |
| find(const std::string &_name) | ACG::SceneGraph::BaseNode | [inline] |
| FrontSide enum value (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | |
| hidden() | ACG::SceneGraph::BaseNode | [inline] |
| hide() | ACG::SceneGraph::BaseNode | [inline] |
| HideChildren enum value | ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::BaseNode | [inline] |
| isDirty() const | ACG::SceneGraph::BaseNode | [inline] |
| leave(GLState &_state, unsigned int _drawmode) | ACG::SceneGraph::Material2Node | [virtual] |
| leavePick(GLState &_state, PickTarget _target, unsigned int _drawMode) | ACG::SceneGraph::BaseNode | [virtual] |
| line_width() const | ACG::SceneGraph::Material2Node | [inline] |
| line_width_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| line_width_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| LineWidth enum value | ACG::SceneGraph::Material2Node | |
| Material enum value | ACG::SceneGraph::Material2Node | |
| Material2Node(BaseNode *_parent=0, const std::string &_name="<Material2Node>", unsigned int _applyProperties=(All &~BackFaceCulling)) | ACG::SceneGraph::Material2Node | |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | [inline, virtual] |
| name() const | ACG::SceneGraph::BaseNode | [inline] |
| name(const std::string &_name) | ACG::SceneGraph::BaseNode | [inline] |
| nChildren() const | ACG::SceneGraph::BaseNode | [inline] |
| NodeFirst enum value | ACG::SceneGraph::BaseNode | |
| None enum value | ACG::SceneGraph::Material2Node | |
| parent() | ACG::SceneGraph::BaseNode | [inline] |
| pick(GLState &, PickTarget) | ACG::SceneGraph::BaseNode | [inline, virtual] |
| pickingEnabled() | ACG::SceneGraph::BaseNode | [inline] |
| point_size() const | ACG::SceneGraph::Material2Node | [inline] |
| point_size_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| point_size_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| PointSize enum value | ACG::SceneGraph::Material2Node | |
| push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | [inline] |
| read(std::istream &_is) | ACG::SceneGraph::Material2Node | |
| remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | [inline] |
| round_points() const | ACG::SceneGraph::Material2Node | [inline] |
| round_points_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| round_points_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| RoundPoints enum value | ACG::SceneGraph::Material2Node | |
| SecondPass enum value | ACG::SceneGraph::BaseNode | |
| set_ambient_color(const Vec4f &_a, Side _side=FrontSide) | ACG::SceneGraph::Material2Node | [inline] |
| set_base_color(const Vec4f &_c, Side _side=FrontSide) | ACG::SceneGraph::Material2Node | [inline] |
| set_color(const Vec4f &_c, Side _side=FrontSide) | ACG::SceneGraph::Material2Node | [inline] |
| set_diffuse_color(const Vec4f &_d, Side _side=FrontSide) | ACG::SceneGraph::Material2Node | [inline] |
| set_line_width(float _sz) | ACG::SceneGraph::Material2Node | [inline] |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
| set_point_size(float _sz) | ACG::SceneGraph::Material2Node | [inline] |
| set_round_points(bool _b) | ACG::SceneGraph::Material2Node | [inline] |
| set_shininess(float _s) | ACG::SceneGraph::Material2Node | [inline] |
| set_specular_color(const Vec4f &_s, Side _side=FrontSide) | ACG::SceneGraph::Material2Node | [inline] |
| set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | [inline] |
| set_twosided(bool _twosided) | ACG::SceneGraph::Material2Node | [inline] |
| setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | [inline] |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | [inline] |
| shininess() const | ACG::SceneGraph::Material2Node | [inline] |
| shininess_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| shininess_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| show() | ACG::SceneGraph::BaseNode | [inline] |
| Side enum name (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | |
| specular_color(Side _side=FrontSide) const | ACG::SceneGraph::Material2Node | [inline] |
| specular_color_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| specular_color_backup_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| status() const | ACG::SceneGraph::BaseNode | [inline] |
| StatusMode enum name | ACG::SceneGraph::BaseNode | |
| traverseMode() const | ACG::SceneGraph::BaseNode | [inline] |
| TraverseMode enum name | ACG::SceneGraph::BaseNode | |
| twosided_ (defined in ACG::SceneGraph::Material2Node) | ACG::SceneGraph::Material2Node | [private] |
| visible() | ACG::SceneGraph::BaseNode | [inline] |
| ~BaseNode() | ACG::SceneGraph::BaseNode | [virtual] |
| ~Material2Node() | ACG::SceneGraph::Material2Node | [inline, virtual] |