, including all inherited members.
| ACG_CLASSNAME(ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | |
| Active enum value | ACG::SceneGraph::BaseNode | |
| apply_transformation() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | [inline] |
| apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | [inline] |
| availableDrawModes() const | ACG::SceneGraph::BaseNode | [inline, virtual] |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| boundingBox(Vec3f &, Vec3f &) | ACG::SceneGraph::BaseNode | [inline, virtual] |
| center() const | ACG::SceneGraph::TransformNode | [inline] |
| ChildIter typedef | ACG::SceneGraph::BaseNode | |
| childrenBegin() | ACG::SceneGraph::BaseNode | [inline] |
| childrenBegin() const | ACG::SceneGraph::BaseNode | [inline] |
| childrenEnd() | ACG::SceneGraph::BaseNode | [inline] |
| childrenEnd() const | ACG::SceneGraph::BaseNode | [inline] |
| ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::BaseNode | [inline] |
| childrenRBegin() const | ACG::SceneGraph::BaseNode | [inline] |
| childrenREnd() | ACG::SceneGraph::BaseNode | [inline] |
| childrenREnd() const | ACG::SceneGraph::BaseNode | [inline] |
| ChildRIter typedef | ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::BaseNode | [pure virtual] |
| ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
| cylinder_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| cylinder_clicked_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| cylinder_height_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| cylinder_radius_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| cylinder_slices_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| cylinder_stacks_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| delete_subtree() | ACG::SceneGraph::BaseNode | |
| depthFunc() const | ACG::SceneGraph::BaseNode | [inline] |
| depthFunc(GLenum _func) | ACG::SceneGraph::BaseNode | [inline] |
| direction() const | ACG::SceneGraph::ManipulatorNode | |
| direction_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| draw(GLState &_state, unsigned int _drawMode) | ACG::SceneGraph::ManipulatorNode | [virtual] |
| draw_cylinder() const | ACG::SceneGraph::ManipulatorNode | [inline] |
| draw_cylinder_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| drawMode() const | ACG::SceneGraph::BaseNode | [inline] |
| drawMode(unsigned int _drawMode) | ACG::SceneGraph::BaseNode | [inline] |
| enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | [inline] |
| enter(GLState &_state, unsigned int _drawmode) | ACG::SceneGraph::TransformNode | [virtual] |
| enterPick(GLState &_state, PickTarget _target, unsigned int _drawMode) | ACG::SceneGraph::BaseNode | [virtual] |
| find(BaseNode *_node) | ACG::SceneGraph::BaseNode | [inline] |
| find(const std::string &_name) | ACG::SceneGraph::BaseNode | [inline] |
| hidden() | ACG::SceneGraph::BaseNode | [inline] |
| hide() | ACG::SceneGraph::BaseNode | [inline] |
| HideChildren enum value | ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::BaseNode | |
| hitSphere(GLState &_state, const Vec2i &_v2) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| id() const | ACG::SceneGraph::BaseNode | [inline] |
| inverse_matrix() const | ACG::SceneGraph::TransformNode | [inline] |
| inverse_rotation() const | ACG::SceneGraph::TransformNode | [inline] |
| inverse_scale() const | ACG::SceneGraph::TransformNode | [inline] |
| isDirty() const | ACG::SceneGraph::BaseNode | [inline] |
| leave(GLState &_state, unsigned int _drawmode) | ACG::SceneGraph::TransformNode | [virtual] |
| leavePick(GLState &_state, PickTarget _target, unsigned int _drawMode) | ACG::SceneGraph::BaseNode | [virtual] |
| loadIdentity() | ACG::SceneGraph::TransformNode | |
| ManipulatorNode(BaseNode *_parent=0, const std::string &_name="<ManipulatorNode>") | ACG::SceneGraph::ManipulatorNode | |
| mapToCylinder(GLState &_state, const Vec2i &_v2, double &axis_hit) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| mapToSphere(GLState &_state, const Vec2i &_v2, Vec3d &_v3) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| matrix() const | ACG::SceneGraph::TransformNode | [inline] |
| mouseEvent(GLState &_state, QMouseEvent *_event) | ACG::SceneGraph::ManipulatorNode | [virtual] |
| name() const | ACG::SceneGraph::BaseNode | [inline] |
| name(const std::string &_name) | ACG::SceneGraph::BaseNode | [inline] |
| nChildren() const | ACG::SceneGraph::BaseNode | [inline] |
| NodeFirst enum value | ACG::SceneGraph::BaseNode | |
| oldPoint2D_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| parent() | ACG::SceneGraph::BaseNode | [inline] |
| pick(GLState &_state, PickTarget _target) | ACG::SceneGraph::ManipulatorNode | [virtual] |
| pickingEnabled() | ACG::SceneGraph::BaseNode | [inline] |
| push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | [inline] |
| remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | [inline] |
| reset_touched() | ACG::SceneGraph::ManipulatorNode | [inline] |
| rotate(double _angle, const Vec3d &_axis) | ACG::SceneGraph::TransformNode | |
| rotation(Vec3d &_axis, double &_angle) const | ACG::SceneGraph::TransformNode | [inline] |
| rotation() const | ACG::SceneGraph::TransformNode | [inline] |
| scale(double _s) | ACG::SceneGraph::TransformNode | [inline] |
| scale(const Vec3d &_s) | ACG::SceneGraph::TransformNode | |
| scale(const GLMatrixd &_m) | ACG::SceneGraph::TransformNode | |
| scale() const | ACG::SceneGraph::TransformNode | [inline] |
| SecondPass enum value | ACG::SceneGraph::BaseNode | |
| set_center(const Vec3d &_c) | ACG::SceneGraph::TransformNode | [inline] |
| set_direction(Vec3d &_v) | ACG::SceneGraph::ManipulatorNode | |
| set_draw_cylinder(bool _b) | ACG::SceneGraph::ManipulatorNode | [inline] |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
| set_size(double _size) | ACG::SceneGraph::ManipulatorNode | [inline] |
| set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | [inline] |
| setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | [inline] |
| setIdentity() | ACG::SceneGraph::ManipulatorNode | [virtual] |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | [inline] |
| setup_cylinder_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| setup_sphere_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| show() | ACG::SceneGraph::BaseNode | [inline] |
| size() const | ACG::SceneGraph::ManipulatorNode | [inline] |
| sphere_clicked_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | [private] |
| status() const | ACG::SceneGraph::BaseNode | [inline] |
| StatusMode enum name | ACG::SceneGraph::BaseNode | |
| touched() | ACG::SceneGraph::ManipulatorNode | [inline] |
| touched_ | ACG::SceneGraph::ManipulatorNode | [private] |
| TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>") | ACG::SceneGraph::TransformNode | |
| translate(double _s) | ACG::SceneGraph::ManipulatorNode | [inline] |
| ACG::SceneGraph::TransformNode::translate(const Vec3d &_v) | ACG::SceneGraph::TransformNode | |
| translation() const | ACG::SceneGraph::TransformNode | [inline] |
| traverseMode() const | ACG::SceneGraph::BaseNode | [inline] |
| TraverseMode enum name | ACG::SceneGraph::BaseNode | |
| visible() | ACG::SceneGraph::BaseNode | [inline] |
| ~BaseNode() | ACG::SceneGraph::BaseNode | [virtual] |
| ~ManipulatorNode() | ACG::SceneGraph::ManipulatorNode | |
| ~TransformNode() | ACG::SceneGraph::TransformNode | [inline, virtual] |