#include <ACG/Scenegraph/EnvMapNode.hh>


Public Member Functions | |
| EnvMapNode (BaseNode *_parent=0, const std::string &_name="<EnvMapNode>", bool _texture_repeat=true, GLint _texture_filter=GL_LINEAR) | |
| Default constructor. Applies all properties. | |
| ACG_CLASSNAME (EnvMapNode) | |
| set class name | |
| unsigned int | availableDrawModes () const |
| add env mapping | |
| void | enter (GLState &_state, unsigned int _drawmode) |
| set texture | |
| void | leave (GLState &_state, unsigned int _drawmode) |
| restores original texture (or no-texture) | |
| void | enterPick (GLState &_state, PickTarget _target, unsigned int _drawMode) |
| Do nothing in picking. | |
| void | leavePick (GLState &_state, PickTarget _target, unsigned int _drawMode) |
| Do nothing in picking. | |
Similar to TextureNode, but sets up a spherical environment map.
Definition at line 76 of file EnvMapNode.hh.