ACG::SceneGraph::CoordsysNode Member List

This is the complete list of members for ACG::SceneGraph::CoordsysNode, including all inherited members.
ACG_CLASSNAME(CoordsysNode)ACG::SceneGraph::CoordsysNode
Active enum valueACG::SceneGraph::BaseNode
availableDrawModes() const ACG::SceneGraph::CoordsysNode [virtual]
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
boundingBox(Vec3f &_bbMin, Vec3f &_bbMax)ACG::SceneGraph::CoordsysNode [virtual]
boundingCircle(std::vector< Vec2f > &_in, Vec2f &_center, float &_radius) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode [private]
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNode [inline]
childrenBegin() const ACG::SceneGraph::BaseNode [inline]
childrenEnd()ACG::SceneGraph::BaseNode [inline]
childrenEnd() const ACG::SceneGraph::BaseNode [inline]
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNode [inline]
childrenRBegin() const ACG::SceneGraph::BaseNode [inline]
childrenREnd()ACG::SceneGraph::BaseNode [inline]
childrenREnd() const ACG::SceneGraph::BaseNode [inline]
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNode [pure virtual]
clearPickArea(GLState &_state, bool _draw, GLfloat _depth) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode [private]
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
CoordsysMode enum name (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode
CoordsysNode(BaseNode *_parent=0, std::string _name="<TextNode>", CoordsysMode _mode=SCREENPOS)ACG::SceneGraph::CoordsysNode [inline]
delete_subtree()ACG::SceneGraph::BaseNode
depthFunc() const ACG::SceneGraph::BaseNode [inline]
depthFunc(GLenum _func)ACG::SceneGraph::BaseNode [inline]
draw(GLState &_state, unsigned int _drawMode)ACG::SceneGraph::CoordsysNode [virtual]
drawCoordsys(GLState &_state) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode [private]
drawCoordsysPick(GLState &_state) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode [private]
drawMode() const ACG::SceneGraph::BaseNode [inline]
drawMode(unsigned int _drawMode)ACG::SceneGraph::BaseNode [inline]
enablePicking(bool _enable)ACG::SceneGraph::BaseNode [inline]
enter(GLState &, unsigned int)ACG::SceneGraph::BaseNode [inline, virtual]
enterPick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
find(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
find(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
getMode() const ACG::SceneGraph::CoordsysNode
hidden()ACG::SceneGraph::BaseNode [inline]
hide()ACG::SceneGraph::BaseNode [inline]
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::BaseNode [inline]
isDirty() const ACG::SceneGraph::BaseNode [inline]
leave(GLState &, unsigned int)ACG::SceneGraph::BaseNode [inline, virtual]
leavePick(GLState &_state, PickTarget _target, unsigned int _drawMode)ACG::SceneGraph::BaseNode [virtual]
mode_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode [private]
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::BaseNode [inline, virtual]
name() const ACG::SceneGraph::BaseNode [inline]
name(const std::string &_name)ACG::SceneGraph::BaseNode [inline]
nChildren() const ACG::SceneGraph::BaseNode [inline]
NodeFirst enum valueACG::SceneGraph::BaseNode
parent()ACG::SceneGraph::BaseNode [inline]
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::CoordsysNode [virtual]
pickingEnabled()ACG::SceneGraph::BaseNode [inline]
pos3f_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode [private]
POSITION enum value (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode
push_back(BaseNode *_node)ACG::SceneGraph::BaseNode [inline]
remove(ChildIter _pos)ACG::SceneGraph::BaseNode [inline]
SCREENPOS enum value (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNode
SecondPass enum valueACG::SceneGraph::BaseNode
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::BaseNode [inline]
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNode [inline]
setMode(const CoordsysMode _mode)ACG::SceneGraph::CoordsysNode
setPosition(const Vec3f &_pos)ACG::SceneGraph::CoordsysNode
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNode [inline]
show()ACG::SceneGraph::BaseNode [inline]
status() const ACG::SceneGraph::BaseNode [inline]
StatusMode enum nameACG::SceneGraph::BaseNode
traverseMode() const ACG::SceneGraph::BaseNode [inline]
TraverseMode enum nameACG::SceneGraph::BaseNode
visible()ACG::SceneGraph::BaseNode [inline]
~BaseNode()ACG::SceneGraph::BaseNode [virtual]
~CoordsysNode()ACG::SceneGraph::CoordsysNode [inline]

acg pic Project OpenFlipper, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .