ACG::GLState Member List

This is the complete list of members for ACG::GLState, including all inherited members.
allow_multisampling(bool _b)ACG::GLState [inline]
allow_multisampling_ (defined in ACG::GLState)ACG::GLState [private]
ambient_color() const ACG::GLState [inline]
ambient_color_ (defined in ACG::GLState)ACG::GLState [private]
aspect() const ACG::GLState
backward_projection_ (defined in ACG::GLState)ACG::GLState [private]
base_color() const ACG::GLState [inline]
base_color_ (defined in ACG::GLState)ACG::GLState [private]
blending()ACG::GLState [inline]
blending_ (defined in ACG::GLState)ACG::GLState [private]
bottom_ (defined in ACG::GLState)ACG::GLState [private]
clear_color() const ACG::GLState [inline]
clear_color_ (defined in ACG::GLState)ACG::GLState [private]
clearBuffers()ACG::GLState
color_picking() const ACG::GLState
colorPicking_ (defined in ACG::GLState)ACG::GLState [private]
colorStack_ (defined in ACG::GLState)ACG::GLState [private]
context_height() const ACG::GLState [inline]
context_width() const ACG::GLState [inline]
default_ambient_colorACG::GLState [static]
default_base_colorACG::GLState [static]
default_clear_colorACG::GLState [static]
default_diffuse_colorACG::GLState [static]
default_shininessACG::GLState [static]
default_specular_colorACG::GLState [static]
diffuse_color() const ACG::GLState [inline]
diffuse_color_ (defined in ACG::GLState)ACG::GLState [private]
eye() const ACG::GLState
far_plane() const ACG::GLState [inline]
far_plane_ (defined in ACG::GLState)ACG::GLState [private]
forward_projection() const ACG::GLState [inline]
forward_projection_ (defined in ACG::GLState)ACG::GLState [private]
fovy() const ACG::GLState
frustum(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane)ACG::GLState
get_viewport(int &_left, int &_bottom, int &_width, int &_height) const ACG::GLState [inline]
glheight_ (defined in ACG::GLState)ACG::GLState [private]
GLState(bool _updateGL=true)ACG::GLState
glwidth_ (defined in ACG::GLState)ACG::GLState [private]
height_ (defined in ACG::GLState)ACG::GLState [private]
initialize()ACG::GLState
inverse_modelview() const ACG::GLState [inline]
inverse_modelview_ (defined in ACG::GLState)ACG::GLState [private]
inverse_projection() const ACG::GLState [inline]
inverse_projection_ (defined in ACG::GLState)ACG::GLState [private]
inverse_window2viewport_ (defined in ACG::GLState)ACG::GLState [private]
left_ (defined in ACG::GLState)ACG::GLState [private]
line_width() const ACG::GLState [inline]
line_width_ (defined in ACG::GLState)ACG::GLState [private]
lookAt(const Vec3d &_eye, const Vec3d &_center, const Vec3d &_up)ACG::GLState
makeCurrent() (defined in ACG::GLState)ACG::GLState [inline]
modelview() const ACG::GLState [inline]
modelview_ (defined in ACG::GLState)ACG::GLState [private]
msSinceLastRedraw() const ACG::GLState [inline]
msSinceLastRedraw_ (defined in ACG::GLState)ACG::GLState [private]
mult_matrix(const GLMatrixd &_m, const GLMatrixd &_inv_m, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLState
multisampling()ACG::GLState [inline]
multisampling_ (defined in ACG::GLState)ACG::GLState [private]
multisampling_alloowed()ACG::GLState [inline]
near_plane() const ACG::GLState [inline]
near_plane_ (defined in ACG::GLState)ACG::GLState [private]
ortho(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane)ACG::GLState
perspective(double _fovY, double _aspect, double _near_plane, double _far_plane)ACG::GLState
pick_color_to_stack(Vec4uc _rgba) const ACG::GLState
pick_current_index() const ACG::GLState
pick_error() const ACG::GLState
pick_free_indicies() const ACG::GLState
pick_get_name_color(unsigned int _idx)ACG::GLState
pick_init(bool _color)ACG::GLState
pick_pop_name()ACG::GLState
pick_push_name(unsigned int _idx)ACG::GLState
pick_set_maximum(unsigned int _idx)ACG::GLState
pick_set_name(unsigned int _idx)ACG::GLState
point_size() const ACG::GLState [inline]
point_size_ (defined in ACG::GLState)ACG::GLState [private]
pop_modelview_matrix()ACG::GLState
pop_projection_matrix()ACG::GLState
project(const Vec3d &_point) const ACG::GLState
projection() const ACG::GLState [inline]
projection_ (defined in ACG::GLState)ACG::GLState [private]
push_modelview_matrix()ACG::GLState
push_projection_matrix()ACG::GLState
reset_modelview()ACG::GLState
reset_projection()ACG::GLState
right() const ACG::GLState
rotate(double _angle, double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLState
scale(double _s)ACG::GLState [inline]
scale(double _s, MultiplyFrom)ACG::GLState [inline]
scale(double _sx, double _sy, double _sz, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLState
set_ambient_color(const Vec4f &_col)ACG::GLState
set_base_color(const Vec4f &_col)ACG::GLState
set_blending(bool _b)ACG::GLState [inline]
set_clear_color(const Vec4f &_col)ACG::GLState
set_diffuse_color(const Vec4f &_col)ACG::GLState
set_line_width(float _f)ACG::GLState
set_modelview(const GLMatrixd &_m)ACG::GLState [inline]
set_modelview(const GLMatrixd &_m, const GLMatrixd &_inv_m)ACG::GLState
set_msSinceLastRedraw(unsigned int _ms)ACG::GLState [inline]
set_multisampling(bool _b)ACG::GLState
set_point_size(float _f)ACG::GLState
set_projection(const GLMatrixd &_m)ACG::GLState [inline]
set_projection(const GLMatrixd &_m, const GLMatrixd &_inv_m)ACG::GLState
set_shininess(float _shininess)ACG::GLState
set_specular_color(const Vec4f &_col)ACG::GLState
set_twosided_lighting(bool _b)ACG::GLState
set_updateGL(bool _b)ACG::GLState [inline]
setState()ACG::GLState
shininess() const ACG::GLState [inline]
shininess_ (defined in ACG::GLState)ACG::GLState [private]
specular_color() const ACG::GLState [inline]
specular_color_ (defined in ACG::GLState)ACG::GLState [private]
stack_inverse_modelview_ (defined in ACG::GLState)ACG::GLState [private]
stack_inverse_projection_ (defined in ACG::GLState)ACG::GLState [private]
stack_modelview_ (defined in ACG::GLState)ACG::GLState [private]
stack_projection_ (defined in ACG::GLState)ACG::GLState [private]
translate(double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLState
twosided_lighting()ACG::GLState [inline]
twosided_lighting_ (defined in ACG::GLState)ACG::GLState [private]
unproject(const Vec3d &_winPoint) const ACG::GLState
up() const ACG::GLState
update_matrices() (defined in ACG::GLState)ACG::GLState [private]
updateGL() const ACG::GLState [inline]
updateGL_ (defined in ACG::GLState)ACG::GLState [private]
viewing_direction() const ACG::GLState [inline]
viewing_direction(int _x, int _y) const ACG::GLState
viewing_ray(int _x, int _y, Vec3d &_origin, Vec3d &_direction) const ACG::GLState
viewport(int _left, int _bottom, int _width, int _height, int _glwidth=0, int _glheight=0)ACG::GLState
viewport() const ACG::GLState [inline]
viewport_height() const ACG::GLState [inline]
viewport_width() const ACG::GLState [inline]
width_ (defined in ACG::GLState)ACG::GLState [private]
window2viewport_ (defined in ACG::GLState)ACG::GLState [private]
~GLState()ACG::GLState [inline]

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