, including all inherited members.
| allow_multisampling(bool _b) | ACG::GLState | [inline] |
| allow_multisampling_ (defined in ACG::GLState) | ACG::GLState | [private] |
| ambient_color() const | ACG::GLState | [inline] |
| ambient_color_ (defined in ACG::GLState) | ACG::GLState | [private] |
| aspect() const | ACG::GLState | |
| backward_projection_ (defined in ACG::GLState) | ACG::GLState | [private] |
| base_color() const | ACG::GLState | [inline] |
| base_color_ (defined in ACG::GLState) | ACG::GLState | [private] |
| blending() | ACG::GLState | [inline] |
| blending_ (defined in ACG::GLState) | ACG::GLState | [private] |
| bottom_ (defined in ACG::GLState) | ACG::GLState | [private] |
| clear_color() const | ACG::GLState | [inline] |
| clear_color_ (defined in ACG::GLState) | ACG::GLState | [private] |
| clearBuffers() | ACG::GLState | |
| color_picking() const | ACG::GLState | |
| colorPicking_ (defined in ACG::GLState) | ACG::GLState | [private] |
| colorStack_ (defined in ACG::GLState) | ACG::GLState | [private] |
| context_height() const | ACG::GLState | [inline] |
| context_width() const | ACG::GLState | [inline] |
| default_ambient_color | ACG::GLState | [static] |
| default_base_color | ACG::GLState | [static] |
| default_clear_color | ACG::GLState | [static] |
| default_diffuse_color | ACG::GLState | [static] |
| default_shininess | ACG::GLState | [static] |
| default_specular_color | ACG::GLState | [static] |
| diffuse_color() const | ACG::GLState | [inline] |
| diffuse_color_ (defined in ACG::GLState) | ACG::GLState | [private] |
| eye() const | ACG::GLState | |
| far_plane() const | ACG::GLState | [inline] |
| far_plane_ (defined in ACG::GLState) | ACG::GLState | [private] |
| forward_projection() const | ACG::GLState | [inline] |
| forward_projection_ (defined in ACG::GLState) | ACG::GLState | [private] |
| fovy() const | ACG::GLState | |
| frustum(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane) | ACG::GLState | |
| get_viewport(int &_left, int &_bottom, int &_width, int &_height) const | ACG::GLState | [inline] |
| glheight_ (defined in ACG::GLState) | ACG::GLState | [private] |
| GLState(bool _updateGL=true) | ACG::GLState | |
| glwidth_ (defined in ACG::GLState) | ACG::GLState | [private] |
| height_ (defined in ACG::GLState) | ACG::GLState | [private] |
| initialize() | ACG::GLState | |
| inverse_modelview() const | ACG::GLState | [inline] |
| inverse_modelview_ (defined in ACG::GLState) | ACG::GLState | [private] |
| inverse_projection() const | ACG::GLState | [inline] |
| inverse_projection_ (defined in ACG::GLState) | ACG::GLState | [private] |
| inverse_window2viewport_ (defined in ACG::GLState) | ACG::GLState | [private] |
| left_ (defined in ACG::GLState) | ACG::GLState | [private] |
| line_width() const | ACG::GLState | [inline] |
| line_width_ (defined in ACG::GLState) | ACG::GLState | [private] |
| lookAt(const Vec3d &_eye, const Vec3d &_center, const Vec3d &_up) | ACG::GLState | |
| makeCurrent() (defined in ACG::GLState) | ACG::GLState | [inline] |
| modelview() const | ACG::GLState | [inline] |
| modelview_ (defined in ACG::GLState) | ACG::GLState | [private] |
| msSinceLastRedraw() const | ACG::GLState | [inline] |
| msSinceLastRedraw_ (defined in ACG::GLState) | ACG::GLState | [private] |
| mult_matrix(const GLMatrixd &_m, const GLMatrixd &_inv_m, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
| multisampling() | ACG::GLState | [inline] |
| multisampling_ (defined in ACG::GLState) | ACG::GLState | [private] |
| multisampling_alloowed() | ACG::GLState | [inline] |
| near_plane() const | ACG::GLState | [inline] |
| near_plane_ (defined in ACG::GLState) | ACG::GLState | [private] |
| ortho(double _left, double _right, double _bottom, double _top, double _near_plane, double _far_plane) | ACG::GLState | |
| perspective(double _fovY, double _aspect, double _near_plane, double _far_plane) | ACG::GLState | |
| pick_color_to_stack(Vec4uc _rgba) const | ACG::GLState | |
| pick_current_index() const | ACG::GLState | |
| pick_error() const | ACG::GLState | |
| pick_free_indicies() const | ACG::GLState | |
| pick_get_name_color(unsigned int _idx) | ACG::GLState | |
| pick_init(bool _color) | ACG::GLState | |
| pick_pop_name() | ACG::GLState | |
| pick_push_name(unsigned int _idx) | ACG::GLState | |
| pick_set_maximum(unsigned int _idx) | ACG::GLState | |
| pick_set_name(unsigned int _idx) | ACG::GLState | |
| point_size() const | ACG::GLState | [inline] |
| point_size_ (defined in ACG::GLState) | ACG::GLState | [private] |
| pop_modelview_matrix() | ACG::GLState | |
| pop_projection_matrix() | ACG::GLState | |
| project(const Vec3d &_point) const | ACG::GLState | |
| projection() const | ACG::GLState | [inline] |
| projection_ (defined in ACG::GLState) | ACG::GLState | [private] |
| push_modelview_matrix() | ACG::GLState | |
| push_projection_matrix() | ACG::GLState | |
| reset_modelview() | ACG::GLState | |
| reset_projection() | ACG::GLState | |
| right() const | ACG::GLState | |
| rotate(double _angle, double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
| scale(double _s) | ACG::GLState | [inline] |
| scale(double _s, MultiplyFrom) | ACG::GLState | [inline] |
| scale(double _sx, double _sy, double _sz, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
| set_ambient_color(const Vec4f &_col) | ACG::GLState | |
| set_base_color(const Vec4f &_col) | ACG::GLState | |
| set_blending(bool _b) | ACG::GLState | [inline] |
| set_clear_color(const Vec4f &_col) | ACG::GLState | |
| set_diffuse_color(const Vec4f &_col) | ACG::GLState | |
| set_line_width(float _f) | ACG::GLState | |
| set_modelview(const GLMatrixd &_m) | ACG::GLState | [inline] |
| set_modelview(const GLMatrixd &_m, const GLMatrixd &_inv_m) | ACG::GLState | |
| set_msSinceLastRedraw(unsigned int _ms) | ACG::GLState | [inline] |
| set_multisampling(bool _b) | ACG::GLState | |
| set_point_size(float _f) | ACG::GLState | |
| set_projection(const GLMatrixd &_m) | ACG::GLState | [inline] |
| set_projection(const GLMatrixd &_m, const GLMatrixd &_inv_m) | ACG::GLState | |
| set_shininess(float _shininess) | ACG::GLState | |
| set_specular_color(const Vec4f &_col) | ACG::GLState | |
| set_twosided_lighting(bool _b) | ACG::GLState | |
| set_updateGL(bool _b) | ACG::GLState | [inline] |
| setState() | ACG::GLState | |
| shininess() const | ACG::GLState | [inline] |
| shininess_ (defined in ACG::GLState) | ACG::GLState | [private] |
| specular_color() const | ACG::GLState | [inline] |
| specular_color_ (defined in ACG::GLState) | ACG::GLState | [private] |
| stack_inverse_modelview_ (defined in ACG::GLState) | ACG::GLState | [private] |
| stack_inverse_projection_ (defined in ACG::GLState) | ACG::GLState | [private] |
| stack_modelview_ (defined in ACG::GLState) | ACG::GLState | [private] |
| stack_projection_ (defined in ACG::GLState) | ACG::GLState | [private] |
| translate(double _x, double _y, double _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT) | ACG::GLState | |
| twosided_lighting() | ACG::GLState | [inline] |
| twosided_lighting_ (defined in ACG::GLState) | ACG::GLState | [private] |
| unproject(const Vec3d &_winPoint) const | ACG::GLState | |
| up() const | ACG::GLState | |
| update_matrices() (defined in ACG::GLState) | ACG::GLState | [private] |
| updateGL() const | ACG::GLState | [inline] |
| updateGL_ (defined in ACG::GLState) | ACG::GLState | [private] |
| viewing_direction() const | ACG::GLState | [inline] |
| viewing_direction(int _x, int _y) const | ACG::GLState | |
| viewing_ray(int _x, int _y, Vec3d &_origin, Vec3d &_direction) const | ACG::GLState | |
| viewport(int _left, int _bottom, int _width, int _height, int _glwidth=0, int _glheight=0) | ACG::GLState | |
| viewport() const | ACG::GLState | [inline] |
| viewport_height() const | ACG::GLState | [inline] |
| viewport_width() const | ACG::GLState | [inline] |
| width_ (defined in ACG::GLState) | ACG::GLState | [private] |
| window2viewport_ (defined in ACG::GLState) | ACG::GLState | [private] |
| ~GLState() | ACG::GLState | [inline] |