00001 /*===========================================================================*\ 00002 * * 00003 * OpenFlipper * 00004 * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * 00005 * www.openflipper.org * 00006 * * 00007 *---------------------------------------------------------------------------* 00008 * This file is part of OpenFlipper. * 00009 * * 00010 * OpenFlipper is free software: you can redistribute it and/or modify * 00011 * it under the terms of the GNU Lesser General Public License as * 00012 * published by the Free Software Foundation, either version 3 of * 00013 * the License, or (at your option) any later version with the * 00014 * following exceptions: * 00015 * * 00016 * If other files instantiate templates or use macros * 00017 * or inline functions from this file, or you compile this file and * 00018 * link it with other files to produce an executable, this file does * 00019 * not by itself cause the resulting executable to be covered by the * 00020 * GNU Lesser General Public License. This exception does not however * 00021 * invalidate any other reasons why the executable file might be * 00022 * covered by the GNU Lesser General Public License. * 00023 * * 00024 * OpenFlipper is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU Lesser General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU LesserGeneral Public * 00030 * License along with OpenFlipper. If not, * 00031 * see <http://www.gnu.org/licenses/>. * 00032 * * 00033 \*===========================================================================*/ 00034 00035 /*===========================================================================*\ 00036 * * 00037 * $Revision: 83 $ * 00038 * $Author: moebius $ * 00039 * $Date: 2009-02-27 17:31:45 +0100 (Fr, 27. Feb 2009) $ * 00040 * * 00041 \*===========================================================================*/ 00042 00043 00044 00045 00046 //============================================================================= 00047 // 00048 // CLASS StencilRefNode - IMPLEMENTATION 00049 // 00050 //============================================================================= 00051 00052 00053 //== INCLUDES ================================================================= 00054 00055 00056 #include "StencilRefNode.hh" 00057 00058 00059 //== NAMESPACES =============================================================== 00060 00061 00062 namespace ACG { 00063 namespace SceneGraph { 00064 00065 00066 //== IMPLEMENTATION ========================================================== 00067 00068 00069 StencilRefNode::StencilRefNode (BaseNode* _parent, 00070 const std::string& _name) 00071 : BaseNode(_parent, _name), 00072 reference_ (0) 00073 {} 00074 00075 //---------------------------------------------------------------------------- 00076 00077 StencilRefNode::StencilRefNode (BaseNode* _parent, 00078 BaseNode* _child, 00079 const std::string& _name) 00080 : BaseNode(_parent, _child, _name), 00081 reference_ (0) 00082 {} 00083 00084 //---------------------------------------------------------------------------- 00085 00086 void StencilRefNode::enter(GLState& _state, unsigned int _drawmode) 00087 { 00088 glPushAttrib (GL_STENCIL_BUFFER_BIT); 00089 glStencilFunc (GL_ALWAYS, reference_, ~0); 00090 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); 00091 } 00092 00093 //---------------------------------------------------------------------------- 00094 00095 void StencilRefNode::leave(GLState& _state, unsigned int _drawmode) 00096 { 00097 glPopAttrib (); 00098 } 00099 00100 //---------------------------------------------------------------------------- 00101 00102 void StencilRefNode::enterPick(GLState& /*_state*/ , 00103 PickTarget /*_target*/, 00104 unsigned int /*_drawMode*/ ) { 00105 00106 } 00107 00108 //---------------------------------------------------------------------------- 00109 00110 void StencilRefNode::leavePick(GLState& /*_state*/, 00111 PickTarget /*_target*/, 00112 unsigned int /*_drawMode*/ ) { 00113 } 00114 00115 void StencilRefNode::setReference(GLuint _ref) 00116 { 00117 reference_ = _ref; 00118 } 00119 00120 //============================================================================= 00121 } // namespace SceneGraph 00122 } // namespace ACG 00123 //============================================================================= 00124