GlutPrimitiveNode.cc
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00055 #include "GlutPrimitiveNode.hh"
00056 #include "../GL/gl.hh"
00057
00058
00059
00060
00061 namespace ACG {
00062 namespace SceneGraph {
00063
00064
00065
00066
00067
00068 void
00069 GlutPrimitiveNode::
00070 boundingBox(Vec3f& _bbMin, Vec3f& _bbMax)
00071 {
00072 if (_bbMin[0] > -size_) _bbMin[0] = -size_;
00073 if (_bbMin[1] > -size_) _bbMin[1] = -size_;
00074 if (_bbMin[2] > -size_) _bbMin[2] = -size_;
00075 if (_bbMax[0] < size_) _bbMax[0] = size_;
00076 if (_bbMax[1] < size_) _bbMax[1] = size_;
00077 if (_bbMax[2] < size_) _bbMax[2] = size_;
00078 }
00079
00080
00081
00082
00083
00084 unsigned int
00085 GlutPrimitiveNode::
00086 availableDrawModes() const
00087 {
00088 return ( DrawModes::POINTS |
00089 DrawModes::WIREFRAME |
00090 DrawModes::HIDDENLINE |
00091 DrawModes::SOLID_FLAT_SHADED |
00092 DrawModes::SOLID_SMOOTH_SHADED );
00093 }
00094
00095
00096
00097
00098
00099 void
00100 GlutPrimitiveNode::
00101 draw(GLState& _state, unsigned int _drawMode)
00102 {
00103 glDepthFunc(depthFunc());
00104 glPushMatrix();
00105 glTranslatef(position_[0], position_[1], position_[2]);
00106
00107
00108 if (_drawMode & DrawModes::POINTS)
00109 {
00110 glDisable(GL_LIGHTING);
00111 glShadeModel(GL_FLAT);
00112 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
00113 draw_obj();
00114 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
00115 }
00116
00117
00118 if (_drawMode & DrawModes::WIREFRAME)
00119 {
00120 glDisable(GL_LIGHTING);
00121 glShadeModel(GL_FLAT);
00122 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
00123 draw_obj();
00124 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
00125 }
00126
00127
00128 if (_drawMode & DrawModes::HIDDENLINE)
00129 {
00130 Vec4f base_color_backup = _state.base_color();
00131
00132 glDisable(GL_LIGHTING);
00133 glShadeModel(GL_FLAT);
00134
00135 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
00136 glColor(_state.clear_color());
00137 glDepthRange(0.01, 1.0);
00138 draw_obj();
00139
00140 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
00141 glColor(base_color_backup);
00142 glDepthRange(0.0, 1.0);
00143 draw_obj();
00144
00145 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
00146 }
00147
00148
00149 if (_drawMode & DrawModes::SOLID_FLAT_SHADED)
00150 {
00151 glEnable(GL_LIGHTING);
00152 glShadeModel(GL_FLAT);
00153 draw_obj();
00154 }
00155
00156
00157 if (_drawMode & DrawModes::SOLID_SMOOTH_SHADED)
00158 {
00159 glEnable(GL_LIGHTING);
00160 glShadeModel(GL_SMOOTH);
00161 draw_obj();
00162 }
00163
00164
00165 glPopMatrix();
00166 glDepthFunc(GL_LESS);
00167 }
00168
00169
00170
00171
00172
00173 void
00174 GlutPrimitiveNode::draw_obj() const
00175 {
00176 switch (type_)
00177 {
00178 case CONE:
00179 glutSolidCone(size_, innersize_, slices_, stacks_);
00180 break;
00181
00182 case CUBE:
00183 glutSolidCube(size_);
00184 break;
00185
00186 case DODECAHEDRON:
00187 glutSolidDodecahedron();
00188 break;
00189
00190 case ICOSAHEDRON:
00191 glutSolidIcosahedron();
00192 break;
00193
00194 case OCTAHEDRON:
00195 glutSolidOctahedron();
00196 break;
00197
00198 case SPHERE:
00199 glutSolidSphere(size_, slices_, stacks_);
00200 break;
00201
00202 case TEAPOT:
00203 glutSolidTeapot(size_);
00204 break;
00205
00206 case TETRAHEDRON:
00207 glutSolidTetrahedron();
00208 break;
00209
00210 case TORUS:
00211 glutSolidTorus(innersize_, size_, slices_, stacks_);
00212 break;
00213 };
00214 }
00215
00216
00217
00218
00219
00220 void
00221 GlutPrimitiveNode::
00222 pick(GLState& _state , PickTarget _target)
00223 {
00224
00225 if (!_state.pick_set_maximum (1))
00226 {
00227 std::cerr << "Strange pickSetMaximum failed for index 1 in GlutPrimitiveNode\n";
00228 return;
00229 }
00230 _state.pick_set_name(0);
00231
00232
00233 switch (_target)
00234 {
00235 case PICK_ANYTHING:
00236 case PICK_FACE:
00237 {
00238 glDisable(GL_LIGHTING);
00239 glShadeModel(GL_FLAT);
00240 glPushMatrix();
00241 glTranslatef(position_[0], position_[1], position_[2]);
00242 draw_obj();
00243 glPopMatrix();
00244 break;
00245 }
00246
00247 default:
00248 break;
00249 }
00250 }
00251
00252
00253
00254 }
00255 }
00256