EnvMapNode.cc

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
00004  *      Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen      *
00005  *                           www.openflipper.org                             *
00006  *                                                                           *
00007  *---------------------------------------------------------------------------*
00008  *  This file is part of OpenFlipper.                                        *
00009  *                                                                           *
00010  *  OpenFlipper is free software: you can redistribute it and/or modify      *
00011  *  it under the terms of the GNU Lesser General Public License as           *
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00014  *  following exceptions:                                                    *
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00016  *  If other files instantiate templates or use macros                       *
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00022  *  covered by the GNU Lesser General Public License.                        *
00023  *                                                                           *
00024  *  OpenFlipper is distributed in the hope that it will be useful,           *
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00028  *                                                                           *
00029  *  You should have received a copy of the GNU LesserGeneral Public          *
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00032  *                                                                           *
00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 6743 $                                                       *
00038  *   $Author: moebius $                                                      *
00039  *   $Date: 2009-08-05 11:03:10 +0200 (Mi, 05. Aug 2009) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  CLASS EnvMapNode - IMPLEMENTATION
00049 //
00050 //=============================================================================
00051 
00052 
00053 //== INCLUDES =================================================================
00054 
00055 
00056 #include "EnvMapNode.hh"
00057 #include "DrawModes.hh"
00058 
00059 
00060 //== NAMESPACES ===============================================================
00061 
00062 
00063 namespace ACG {
00064 namespace SceneGraph {
00065 
00066 
00067 //== IMPLEMENTATION ==========================================================
00068 
00069 
00070 EnvMapNode::EnvMapNode( BaseNode*            _parent,
00071                         const std::string&   _name ,
00072                         bool                _texture_repeat,
00073                         GLint               _texture_filter)
00074   : TextureNode(_parent, _name,_texture_repeat,_texture_filter)
00075 {}
00076 
00077 
00078 //----------------------------------------------------------------------------
00079 
00080 
00081 unsigned int EnvMapNode::availableDrawModes() const
00082 {
00083   return ACG::SceneGraph::DrawModes::SOLID_ENV_MAPPED;
00084 }
00085 
00086 
00087 //----------------------------------------------------------------------------
00088 
00089 
00090 void EnvMapNode::enter(GLState& _state, unsigned int _drawmode)
00091 {
00092   if (_drawmode==DrawModes::SOLID_ENV_MAPPED)
00093   {
00094     TextureNode::enter(_state, _drawmode);
00095     glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00096     glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
00097     glEnable(GL_TEXTURE_GEN_S);
00098     glEnable(GL_TEXTURE_GEN_T);
00099     glEnable(GL_TEXTURE_2D);
00100   } else
00101     TextureNode::enter( _state, _drawmode);
00102 }
00103 
00104 
00105 //----------------------------------------------------------------------------
00106 
00107 
00108 void EnvMapNode::leave(GLState& _state, unsigned int _drawmode)
00109 {
00110   if (_drawmode==DrawModes::SOLID_ENV_MAPPED)
00111   {
00112     TextureNode::leave(_state, _drawmode);
00113     glDisable(GL_TEXTURE_GEN_S);
00114     glDisable(GL_TEXTURE_GEN_T);
00115     glDisable(GL_TEXTURE_2D);
00116   } else
00117     TextureNode::leave( _state, _drawmode);
00118 }
00119 
00120 void EnvMapNode::enterPick(GLState& /*_state*/ ,
00121                            PickTarget /*_target*/,
00122                            unsigned int /*_drawMode*/ ) {
00123 
00124 }
00125 
00126 void EnvMapNode::leavePick(GLState& /*_state*/,
00127                            PickTarget /*_target*/,
00128                            unsigned int /*_drawMode*/ ) {
00129 }
00130 
00131 
00132 //=============================================================================
00133 } // namespace SceneGraph
00134 } // namespace ACG
00135 //=============================================================================

acg pic Project OpenFlipper, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .