00001 /*===========================================================================*\ 00002 * * 00003 * OpenFlipper * 00004 * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * 00005 * www.openflipper.org * 00006 * * 00007 *---------------------------------------------------------------------------* 00008 * This file is part of OpenFlipper. * 00009 * * 00010 * OpenFlipper is free software: you can redistribute it and/or modify * 00011 * it under the terms of the GNU Lesser General Public License as * 00012 * published by the Free Software Foundation, either version 3 of * 00013 * the License, or (at your option) any later version with the * 00014 * following exceptions: * 00015 * * 00016 * If other files instantiate templates or use macros * 00017 * or inline functions from this file, or you compile this file and * 00018 * link it with other files to produce an executable, this file does * 00019 * not by itself cause the resulting executable to be covered by the * 00020 * GNU Lesser General Public License. This exception does not however * 00021 * invalidate any other reasons why the executable file might be * 00022 * covered by the GNU Lesser General Public License. * 00023 * * 00024 * OpenFlipper is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU Lesser General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU LesserGeneral Public * 00030 * License along with OpenFlipper. If not, * 00031 * see <http://www.gnu.org/licenses/>. * 00032 * * 00033 \*===========================================================================*/ 00034 00035 /*===========================================================================*\ 00036 * * 00037 * $Revision: 6743 $ * 00038 * $Author: moebius $ * 00039 * $Date: 2009-08-05 11:03:10 +0200 (Mi, 05. Aug 2009) $ * 00040 * * 00041 \*===========================================================================*/ 00042 00043 00044 00045 00046 //============================================================================= 00047 // 00048 // CLASS EnvMapNode - IMPLEMENTATION 00049 // 00050 //============================================================================= 00051 00052 00053 //== INCLUDES ================================================================= 00054 00055 00056 #include "EnvMapNode.hh" 00057 #include "DrawModes.hh" 00058 00059 00060 //== NAMESPACES =============================================================== 00061 00062 00063 namespace ACG { 00064 namespace SceneGraph { 00065 00066 00067 //== IMPLEMENTATION ========================================================== 00068 00069 00070 EnvMapNode::EnvMapNode( BaseNode* _parent, 00071 const std::string& _name , 00072 bool _texture_repeat, 00073 GLint _texture_filter) 00074 : TextureNode(_parent, _name,_texture_repeat,_texture_filter) 00075 {} 00076 00077 00078 //---------------------------------------------------------------------------- 00079 00080 00081 unsigned int EnvMapNode::availableDrawModes() const 00082 { 00083 return ACG::SceneGraph::DrawModes::SOLID_ENV_MAPPED; 00084 } 00085 00086 00087 //---------------------------------------------------------------------------- 00088 00089 00090 void EnvMapNode::enter(GLState& _state, unsigned int _drawmode) 00091 { 00092 if (_drawmode==DrawModes::SOLID_ENV_MAPPED) 00093 { 00094 TextureNode::enter(_state, _drawmode); 00095 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); 00096 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); 00097 glEnable(GL_TEXTURE_GEN_S); 00098 glEnable(GL_TEXTURE_GEN_T); 00099 glEnable(GL_TEXTURE_2D); 00100 } else 00101 TextureNode::enter( _state, _drawmode); 00102 } 00103 00104 00105 //---------------------------------------------------------------------------- 00106 00107 00108 void EnvMapNode::leave(GLState& _state, unsigned int _drawmode) 00109 { 00110 if (_drawmode==DrawModes::SOLID_ENV_MAPPED) 00111 { 00112 TextureNode::leave(_state, _drawmode); 00113 glDisable(GL_TEXTURE_GEN_S); 00114 glDisable(GL_TEXTURE_GEN_T); 00115 glDisable(GL_TEXTURE_2D); 00116 } else 00117 TextureNode::leave( _state, _drawmode); 00118 } 00119 00120 void EnvMapNode::enterPick(GLState& /*_state*/ , 00121 PickTarget /*_target*/, 00122 unsigned int /*_drawMode*/ ) { 00123 00124 } 00125 00126 void EnvMapNode::leavePick(GLState& /*_state*/, 00127 PickTarget /*_target*/, 00128 unsigned int /*_drawMode*/ ) { 00129 } 00130 00131 00132 //============================================================================= 00133 } // namespace SceneGraph 00134 } // namespace ACG 00135 //=============================================================================