CoordFrameNode.hh

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
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00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 6743 $                                                       *
00038  *   $Author: moebius $                                                      *
00039  *   $Date: 2009-08-05 11:03:10 +0200 (Mi, 05. Aug 2009) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  CLASS CoordFrameNode
00049 //
00050 //=============================================================================
00051 
00052 
00053 #ifndef ACG_COORDFRAMENODE_HH
00054 #define ACG_COORDFRAMENODE_HH
00055 
00056 
00057 //== INCLUDES =================================================================
00058 
00059 
00060 #include "MaterialNode.hh"
00061 #include <vector>
00062 
00063 
00064 //== NAMESPACES ===============================================================
00065 
00066 
00067 namespace ACG {
00068 namespace SceneGraph {
00069 
00070 
00071 //== CLASS DEFINITION =========================================================
00072 
00073               
00074 
00081 class ACGDLLEXPORT CoordFrameNode : public MaterialNode
00082 {
00083 public:
00084    
00086   CoordFrameNode(BaseNode*  _parent=0,
00087              const std::string&  _name="<CoordFrameNode>" );
00088  
00090   ~CoordFrameNode() {}
00091 
00092 
00094   ACG_CLASSNAME(CoordFrameNode);
00096   unsigned int availableDrawModes() const;
00098   void boundingBox(Vec3f& _bbMin, Vec3f& _bbMax);
00100   void draw(GLState& _state, unsigned int _drawMode);
00101 
00102 
00104   void update_bounding_box();
00106   void set_bounding_box(const Vec3f& _bb_min, const Vec3f& _bb_max);
00108   const Vec3f& bb_min() const { return bb_min_; }
00110   const Vec3f& bb_max() const { return bb_max_; }
00111 
00112 
00114   const std::vector<float>&  x_planes() const { return x_planes_; }
00116   const std::vector<float>&  y_planes() const { return y_planes_; }
00118   const std::vector<float>&  z_planes() const { return z_planes_; }
00119 
00120 
00122   void set_x_planes(const std::vector<float>& _planes) { x_planes_ = _planes; }
00124   void set_y_planes(const std::vector<float>& _planes) { y_planes_ = _planes; }
00126   void set_z_planes(const std::vector<float>& _planes) { z_planes_ = _planes; }
00127 
00128   
00130   void add_x_plane(float _x) { x_planes_.push_back(_x); }
00132   void add_y_plane(float _y) { y_planes_.push_back(_y); }
00134   void add_z_plane(float _z) { z_planes_.push_back(_z); }
00135 
00136 
00138   void del_x_plane(float _x) { 
00139     x_planes_.erase(std::find(x_planes_.begin(), x_planes_.end(), _x));
00140   }
00142   void del_y_plane(float _y) { 
00143     y_planes_.erase(std::find(y_planes_.begin(), y_planes_.end(), _y));
00144   }
00146   void del_z_plane(float _z) { 
00147     z_planes_.erase(std::find(z_planes_.begin(), z_planes_.end(), _z));
00148   }
00149 
00150 
00151 
00152  
00153 
00154 private:
00155 
00157   CoordFrameNode(const CoordFrameNode& _rhs);
00159   CoordFrameNode& operator=(const CoordFrameNode& _rhs);
00160 
00161 
00162   // extend of bounding box
00163   Vec3f bb_min_, bb_max_;
00164 
00165   // planes in x-, y-, z-direction
00166   std::vector<float>  x_planes_, y_planes_, z_planes_;
00167 };
00168 
00169 
00170 //=============================================================================
00171 } // namespace SceneGraph
00172 } // namespace ACG
00173 //=============================================================================
00174 #endif // ACG_COORDFRAMENODE_HH defined
00175 //=============================================================================
00176 

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