BoundingBoxNode.cc

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
00004  *      Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen      *
00005  *                           www.openflipper.org                             *
00006  *                                                                           *
00007  *---------------------------------------------------------------------------*
00008  *  This file is part of OpenFlipper.                                        *
00009  *                                                                           *
00010  *  OpenFlipper is free software: you can redistribute it and/or modify      *
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00014  *  following exceptions:                                                    *
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00016  *  If other files instantiate templates or use macros                       *
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00022  *  covered by the GNU Lesser General Public License.                        *
00023  *                                                                           *
00024  *  OpenFlipper is distributed in the hope that it will be useful,           *
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00028  *                                                                           *
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00032  *                                                                           *
00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 83 $                                                         *
00038  *   $Author: moebius $                                                      *
00039  *   $Date: 2009-02-27 17:31:45 +0100 (Fr, 27. Feb 2009) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  CLASS BoundingBoxNode - IMPLEMENTATION
00049 //
00050 //=============================================================================
00051 
00052 //== INCLUDES =================================================================
00053 
00054 #include "BoundingBoxNode.hh"
00055 #include "SceneGraph.hh"
00056 #include "../GL/gl.hh"
00057 
00058 
00059 //== NAMESPACES ===============================================================
00060 
00061 namespace ACG {
00062 namespace SceneGraph {
00063 
00064 //== IMPLEMENTATION ==========================================================
00065 
00066 unsigned int
00067 BoundingBoxNode::
00068 availableDrawModes() const
00069 {
00070   return DrawModes::WIREFRAME;
00071 }
00072 
00073 //----------------------------------------------------------------------------
00074 BoundingBoxNode::~BoundingBoxNode() {
00075 
00076 }
00077 
00078 //----------------------------------------------------------------------------
00079 
00080 void
00081 BoundingBoxNode::
00082 draw(GLState& /* _state */ , unsigned int _drawMode)
00083 {
00084 
00085   ACG::SceneGraph::BoundingBoxAction act;
00086   ACG::SceneGraph::traverse(this, act);
00087 
00088   ACG::Vec3d bbmin = (ACG::Vec3d) act.bbMin();
00089   ACG::Vec3d bbmax = (ACG::Vec3d) act.bbMax();
00090 
00091   if (_drawMode & DrawModes::WIREFRAME)
00092   {
00093     glPushAttrib (GL_ENABLE_BIT);
00094 
00095     glDisable(GL_LIGHTING);
00096 
00097     glBegin(GL_LINES);
00098 
00099     glVertex3f(bbmin[0],bbmin[1],bbmin[2]);
00100     glVertex3f(bbmax[0],bbmin[1],bbmin[2]);
00101     glVertex3f(bbmax[0],bbmin[1],bbmin[2]);
00102     glVertex3f(bbmax[0],bbmax[1],bbmin[2]);
00103     glVertex3f(bbmax[0],bbmax[1],bbmin[2]);
00104     glVertex3f(bbmin[0],bbmax[1],bbmin[2]);
00105     glVertex3f(bbmin[0],bbmax[1],bbmin[2]);
00106     glVertex3f(bbmin[0],bbmin[1],bbmin[2]);
00107 
00108     glVertex3f(bbmin[0],bbmin[1],bbmax[2]);
00109     glVertex3f(bbmax[0],bbmin[1],bbmax[2]);
00110     glVertex3f(bbmax[0],bbmin[1],bbmax[2]);
00111     glVertex3f(bbmax[0],bbmax[1],bbmax[2]);
00112     glVertex3f(bbmax[0],bbmax[1],bbmax[2]);
00113     glVertex3f(bbmin[0],bbmax[1],bbmax[2]);
00114     glVertex3f(bbmin[0],bbmax[1],bbmax[2]);
00115     glVertex3f(bbmin[0],bbmin[1],bbmax[2]);
00116 
00117     glVertex3f(bbmin[0],bbmin[1],bbmin[2]);
00118     glVertex3f(bbmin[0],bbmin[1],bbmax[2]);
00119     glVertex3f(bbmax[0],bbmin[1],bbmin[2]);
00120     glVertex3f(bbmax[0],bbmin[1],bbmax[2]);
00121     glVertex3f(bbmax[0],bbmax[1],bbmin[2]);
00122     glVertex3f(bbmax[0],bbmax[1],bbmax[2]);
00123     glVertex3f(bbmin[0],bbmax[1],bbmin[2]);
00124     glVertex3f(bbmin[0],bbmax[1],bbmax[2]);
00125 
00126     glEnd();
00127 
00128     glPopAttrib ();
00129   }
00130 }
00131 
00132 
00133 
00134 //=============================================================================
00135 } // namespace SceneGraph
00136 } // namespace ACG
00137 //=============================================================================

acg pic Project OpenFlipper, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .