00001 /*===========================================================================*\ 00002 * * 00003 * OpenFlipper * 00004 * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * 00005 * www.openflipper.org * 00006 * * 00007 *---------------------------------------------------------------------------* 00008 * This file is part of OpenFlipper. * 00009 * * 00010 * OpenFlipper is free software: you can redistribute it and/or modify * 00011 * it under the terms of the GNU Lesser General Public License as * 00012 * published by the Free Software Foundation, either version 3 of * 00013 * the License, or (at your option) any later version with the * 00014 * following exceptions: * 00015 * * 00016 * If other files instantiate templates or use macros * 00017 * or inline functions from this file, or you compile this file and * 00018 * link it with other files to produce an executable, this file does * 00019 * not by itself cause the resulting executable to be covered by the * 00020 * GNU Lesser General Public License. This exception does not however * 00021 * invalidate any other reasons why the executable file might be * 00022 * covered by the GNU Lesser General Public License. * 00023 * * 00024 * OpenFlipper is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU Lesser General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU LesserGeneral Public * 00030 * License along with OpenFlipper. If not, * 00031 * see <http://www.gnu.org/licenses/>. * 00032 * * 00033 \*===========================================================================*/ 00034 00035 /*===========================================================================*\ 00036 * * 00037 * $Revision: 83 $ * 00038 * $Author: moebius $ * 00039 * $Date: 2009-02-27 17:31:45 +0100 (Fr, 27. Feb 2009) $ * 00040 * * 00041 \*===========================================================================*/ 00042 00043 00044 00045 00046 //============================================================================= 00047 // 00048 // CLASS BoundingBoxNode - IMPLEMENTATION 00049 // 00050 //============================================================================= 00051 00052 //== INCLUDES ================================================================= 00053 00054 #include "BoundingBoxNode.hh" 00055 #include "SceneGraph.hh" 00056 #include "../GL/gl.hh" 00057 00058 00059 //== NAMESPACES =============================================================== 00060 00061 namespace ACG { 00062 namespace SceneGraph { 00063 00064 //== IMPLEMENTATION ========================================================== 00065 00066 unsigned int 00067 BoundingBoxNode:: 00068 availableDrawModes() const 00069 { 00070 return DrawModes::WIREFRAME; 00071 } 00072 00073 //---------------------------------------------------------------------------- 00074 BoundingBoxNode::~BoundingBoxNode() { 00075 00076 } 00077 00078 //---------------------------------------------------------------------------- 00079 00080 void 00081 BoundingBoxNode:: 00082 draw(GLState& /* _state */ , unsigned int _drawMode) 00083 { 00084 00085 ACG::SceneGraph::BoundingBoxAction act; 00086 ACG::SceneGraph::traverse(this, act); 00087 00088 ACG::Vec3d bbmin = (ACG::Vec3d) act.bbMin(); 00089 ACG::Vec3d bbmax = (ACG::Vec3d) act.bbMax(); 00090 00091 if (_drawMode & DrawModes::WIREFRAME) 00092 { 00093 glPushAttrib (GL_ENABLE_BIT); 00094 00095 glDisable(GL_LIGHTING); 00096 00097 glBegin(GL_LINES); 00098 00099 glVertex3f(bbmin[0],bbmin[1],bbmin[2]); 00100 glVertex3f(bbmax[0],bbmin[1],bbmin[2]); 00101 glVertex3f(bbmax[0],bbmin[1],bbmin[2]); 00102 glVertex3f(bbmax[0],bbmax[1],bbmin[2]); 00103 glVertex3f(bbmax[0],bbmax[1],bbmin[2]); 00104 glVertex3f(bbmin[0],bbmax[1],bbmin[2]); 00105 glVertex3f(bbmin[0],bbmax[1],bbmin[2]); 00106 glVertex3f(bbmin[0],bbmin[1],bbmin[2]); 00107 00108 glVertex3f(bbmin[0],bbmin[1],bbmax[2]); 00109 glVertex3f(bbmax[0],bbmin[1],bbmax[2]); 00110 glVertex3f(bbmax[0],bbmin[1],bbmax[2]); 00111 glVertex3f(bbmax[0],bbmax[1],bbmax[2]); 00112 glVertex3f(bbmax[0],bbmax[1],bbmax[2]); 00113 glVertex3f(bbmin[0],bbmax[1],bbmax[2]); 00114 glVertex3f(bbmin[0],bbmax[1],bbmax[2]); 00115 glVertex3f(bbmin[0],bbmin[1],bbmax[2]); 00116 00117 glVertex3f(bbmin[0],bbmin[1],bbmin[2]); 00118 glVertex3f(bbmin[0],bbmin[1],bbmax[2]); 00119 glVertex3f(bbmax[0],bbmin[1],bbmin[2]); 00120 glVertex3f(bbmax[0],bbmin[1],bbmax[2]); 00121 glVertex3f(bbmax[0],bbmax[1],bbmin[2]); 00122 glVertex3f(bbmax[0],bbmax[1],bbmax[2]); 00123 glVertex3f(bbmin[0],bbmax[1],bbmin[2]); 00124 glVertex3f(bbmin[0],bbmax[1],bbmax[2]); 00125 00126 glEnd(); 00127 00128 glPopAttrib (); 00129 } 00130 } 00131 00132 00133 00134 //============================================================================= 00135 } // namespace SceneGraph 00136 } // namespace ACG 00137 //=============================================================================