BSPImplT.cc

00001 /*===========================================================================*\
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00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 6727 $                                                         *
00038  *   $Author: moebius $                                                      *
00039  *   $Date: 2009-08-05 08:03:50 +0200 (Mi, 05. Aug 2009) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  CLASS BSPImplT
00049 //
00050 //=============================================================================
00051 
00052 #define BSPIMPLT_C
00053 
00054 //== INCLUDES =================================================================
00055 
00056 
00057 #include "BSPImplT.hh"
00058 #include <float.h>
00059 
00060 
00061 //== CLASS DEFINITION =========================================================
00062 
00063 
00064 template <class BSPCore>
00065 typename BSPImplT<BSPCore>::NearestNeighbor
00066 BSPImplT<BSPCore>::
00067 nearest(const Point& _p) const
00068 {
00069   NearestNeighborData  data;
00070   data.ref  = _p;
00071   data.dist = FLT_MAX;
00072   _nearest(this->root_, data);
00073   return NearestNeighbor(data.nearest, sqrt(data.dist));
00074 }
00075 
00076 
00077 //-----------------------------------------------------------------------------
00078 
00079 
00080 template <class BSPCore>
00081 void
00082 BSPImplT<BSPCore>::
00083 _nearest(Node* _node, NearestNeighborData& _data) const
00084 {
00085   // terminal node
00086   if (!_node->left_child_)
00087   {
00088     Scalar dist;
00089     
00090     for (HandleIter it=_node->begin(); it!=_node->end(); ++it)
00091     {
00092       dist = this->traits_.sqrdist(*it, _data.ref);
00093       if (dist < _data.dist)
00094       {
00095         _data.dist = dist;
00096         _data.nearest = *it;
00097       }
00098     }
00099   }
00100 
00101 
00102   
00103   // non-terminal node
00104   else
00105   {
00106     Scalar dist = _node->plane_.distance(_data.ref);
00107     
00108     if (dist > 0.0)
00109     {
00110       _nearest(_node->left_child_, _data);
00111       if (dist*dist < _data.dist)
00112         _nearest(_node->right_child_, _data);
00113     }
00114     else
00115     {
00116       _nearest(_node->right_child_, _data);
00117       if (dist*dist < _data.dist)
00118         _nearest(_node->left_child_, _data);
00119     }    
00120   }
00121 }
00122 
00123 
00124 //=============================================================================

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