OpenFlipper is an OpenSource multi-platform application and programming framework designed for processing, modeling and rendering of geometric data. Currently supported platforms are Windows, MacOS X and Linux. Using OpenMesh a variety of file formats are supported ( off, obj, ply, ... ).
Additionally OpenFlipper provides a highly flexible interface for creating and testing own geometry processing algorithms. A powerfull scripting language can be used to access all parts of OpenFlipper and modify geometry or the user interface at runtime.
For more information about OpenFlipper and its features take a look at the Introduction page.
This release contains mostly bugfixes and some fixes to support more recent compilers. Furthermore we added the latest versions of OpenMesh and OpenVolumeMesh.
This will be the last release supporting C++98 only compilers. The next release will require a C++11 enabled compiler. Next to this, we will stop supporting Qt4 with the next release.
A full changelog is available via: Changelog
|Oct. 12, 2016|
This release switches OpenFlippers license to BSD-3.
There have been a large set of improvements, new features and bugfixes which are included in this release. A full changelog is available via: Changelog
|July 13, 2016|
The OpenFlipper License has been changed to 3-Clause BSD. This allows even more flexible usage of the framework without license issues. Please note that this change is currently only in the git repository. The next release will include the new license. In the meantime you can use the daily builds or compile from git source.
|April 27, 2016|
OpenFlipper moved to git
We changed the source code managment system from svn to git. The svn will still be up for some time but no updates will be made anymore. The public git repository can be used via this URL:
Furthermore we use gitlab for issue tracking which can be found here: Gitlab
|Nov. 17, 2015|
Webserver and Daily Builds
As we moved to a new webserver, the daily builds where lagging behind for a week or two. They are currently recovering and should be up to date by tomorrow.
|April 28, 2015|
In this release we further improved the new rendering infrastructure. It now supports all shader types via our shader generator. Several new renderers have been implemented (they are currently only available via the staging branch and will move to free in the next release).
The scripting and visual scripting system got more documentation in the editors and additional functions for various plugins (selections,decimater,...)
The builld system got some qt5 fixes and improved qwt6 support. Furthermore a new plugin dependency macro has been introduced which can be used to check if a required OpenGL function is available and in this case enable the plugin. It is now possible to build with VS2013 and XCode along with Qt5.x.
OpenMesh 3.3 is also already included in this release.
For a full list of changes please look into the Changelog
|Jan. 22, 2015|